(svn r3181) -Bracing

-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
This commit is contained in:
tron
2005-11-14 19:48:04 +00:00
parent d8b56c123e
commit f7abff5f96
63 changed files with 1984 additions and 2359 deletions

View File

@@ -105,9 +105,9 @@ void ResortVehicleLists(void)
void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station)
{
int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
int n = 0;
int i;
uint subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
uint n = 0;
uint i;
if (!(vl->flags & VL_REBUILD)) return;
@@ -185,14 +185,15 @@ void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
uint32 ormod;
// draw profit-based colored icons
if(v->age <= 365 * 2)
if (v->age <= 365 * 2) {
ormod = PALETTE_TO_GREY;
else if(v->profit_last_year < 0)
} else if (v->profit_last_year < 0) {
ormod = PALETTE_TO_RED;
else if(v->profit_last_year < 10000)
} else if (v->profit_last_year < 10000) {
ormod = PALETTE_TO_YELLOW;
else
} else {
ormod = PALETTE_TO_GREEN;
}
DrawSprite(SPR_BLOT | ormod, x, y);
}
@@ -282,7 +283,7 @@ static int CDECL VehicleNameSorter(const void *a, const void *b)
GetString(buf1, STR_JUST_STRING);
}
if ( cmp2->index != _last_vehicle_idx) {
if (cmp2->index != _last_vehicle_idx) {
_last_vehicle_idx = cmp2->index;
_bufcache[0] = '\0';
if (vb->string_id != _internal_name_sorter_id) {
@@ -415,9 +416,9 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *s
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = &_engine_info[i];
if (p->engine_replacement[i] == INVALID_ENGINE && _player_num_engines[i] == 0 && show_outdated ) continue;
if (p->engine_replacement[i] == INVALID_ENGINE && _player_num_engines[i] == 0 && show_outdated) continue;
if ( rvi->power == 0 && !(show_cars) ) // disables display of cars (works since they do not have power)
if (rvi->power == 0 && !show_cars) // disables display of cars (works since they do not have power)
continue;
if (*sel == 0) *selected_id = i;
@@ -473,14 +474,14 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
const Engine *e = GetEngine(engine_id);
const EngineInfo *info = &_engine_info[engine_id];
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) {
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype) {
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
}
if (HASBIT(e->player_avail, _local_player)) {
if (sel[1]==0) selected_id[1] = engine_id;
if (sel[1] == 0) selected_id[1] = engine_id;
count2++;
sel[1]--;
}
@@ -498,22 +499,22 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) { // only draw right array if we have anything in the left one
if (selected_id[0] != -1) { // only draw right array if we have anything in the left one
num = NUM_ROAD_ENGINES;
engine_id = ROAD_ENGINES_INDEX;
e = GetEngine(ROAD_ENGINES_INDEX);
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
if ( cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) {
if (cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) {
count2++;
if (sel[1]==0) selected_id[1] = engine_id;
if (sel[1] == 0) selected_id[1] = engine_id;
sel[1]--;
}
} while (++engine_id,++e,--num);
@@ -531,13 +532,13 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if ( sel[0] == 0 ) selected_id[0] = engine_id;
if (sel[0] == 0) selected_id[0] = engine_id;
count++;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) {
if (selected_id[0] != -1) {
num = NUM_SHIP_ENGINES;
e = GetEngine(SHIP_ENGINES_INDEX);
engine_id = SHIP_ENGINES_INDEX;
@@ -545,10 +546,9 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
if (HASBIT(e->player_avail, _local_player)
&& ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if ( sel[1]==0) selected_id[1] = engine_id;
if (HASBIT(e->player_avail, _local_player) &&
(cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if (sel[1] == 0) selected_id[1] = engine_id;
sel[1]--;
count2++;
}
@@ -568,12 +568,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
count++;
if (sel[0]==0) selected_id[0] = engine_id;
if (sel[0] == 0) selected_id[0] = engine_id;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) {
if (selected_id[0] != -1) {
num = NUM_AIRCRAFT_ENGINES;
e = GetEngine(AIRCRAFT_ENGINES_INDEX);
subtype = AircraftVehInfo(selected_id[0])->subtype;
@@ -582,7 +582,7 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
if (HASBIT(e->player_avail, _local_player)) {
if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0)) {
count2++;
if (sel[1]==0) selected_id[1] = engine_id;
if (sel[1] == 0) selected_id[1] = engine_id;
sel[1]--;
}
}
@@ -640,7 +640,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
byte cargo;
const EngineInfo* info;
if ( selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] <= SHIP_ENGINES_INDEX ) {
if (selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] < SHIP_ENGINES_INDEX) {
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
@@ -656,7 +656,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
sel[0]--;
}
if ( RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player) ) {
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x2+29, y2+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
@@ -676,7 +676,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
byte cargo, refittable;
const EngineInfo* info;
if ( selected_id[0] != -1 ) {
if (selected_id[0] != -1) {
cargo = ShipVehInfo(selected_id[0])->cargo_type;
refittable = ShipVehInfo(selected_id[0])->refittable;
@@ -708,7 +708,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
} //end of ship
case VEH_Aircraft: {
if ( selected_id[0] != -1 ) {
if (selected_id[0] != -1) {
int num = NUM_AIRCRAFT_ENGINES;
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
@@ -718,7 +718,7 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] > 0 || p->engine_replacement[engine_id] != INVALID_ENGINE) {
if (sel[0]==0) selected_id[0] = engine_id;
if (sel[0] == 0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, _player_num_engines[engine_id] > 0 ? SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)) : PALETTE_CRASH);
@@ -728,9 +728,9 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
}
sel[0]--;
}
if ( (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0))
&& HASBIT(e->player_avail, _local_player) ) {
if (sel[1]==0) selected_id[1] = engine_id;
if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0) &&
HASBIT(e->player_avail, _local_player)) {
if (sel[1] == 0) selected_id[1] = engine_id;
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawAircraftEngine(x2+29, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
@@ -743,11 +743,17 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
break;
} // end of aircraft
}
}
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[4] = {STR_019F_TRAIN, STR_019C_ROAD_VEHICLE, STR_019E_SHIP,STR_019D_AIRCRAFT};
static const StringID _vehicle_type_names[] = {
STR_019F_TRAIN,
STR_019C_ROAD_VEHICLE,
STR_019E_SHIP,
STR_019D_AIRCRAFT
};
const Player *p = GetPlayer(_local_player);
switch (e->event) {
@@ -771,11 +777,11 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
_player_num_engines[i] = 0;
}
FOR_ALL_VEHICLES(vehicle) {
if ( vehicle->owner == _local_player ) {
if (vehicle->owner == _local_player) {
if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;
// do not count the vehicles, that contains only 0 in all var
if (vehicle->engine_type == 0 && vehicle->spritenum == 0 ) continue;
if (vehicle->engine_type == 0 && vehicle->spritenum == 0) continue;
if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;
@@ -791,7 +797,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
// sets the selected left item to the top one if it's greater than the number of vehicles in the left side
if ( WP(w,replaceveh_d).count[0] <= sel[0] ) {
if (WP(w,replaceveh_d).count[0] <= sel[0]) {
if (WP(w,replaceveh_d).count[0]) {
sel[0] = 0;
WP(w,replaceveh_d).sel_index[0] = 0;
@@ -804,7 +810,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
}
}
if ( WP(w,replaceveh_d).count[1] <= sel[1] ) {
if (WP(w,replaceveh_d).count[1] <= sel[1]) {
if (WP(w,replaceveh_d).count[1]) {
sel[1] = 0;
WP(w,replaceveh_d).sel_index[1] = 0;
@@ -821,21 +827,24 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
// Either list is empty
// or Both lists have the same vehicle selected
// or The right list (new replacement) has the existing replacement vehicle selected
if (selected_id[0] == -1 || selected_id[1] == -1 ||
if (selected_id[0] == -1 ||
selected_id[1] == -1 ||
selected_id[0] == selected_id[1] ||
p->engine_replacement[selected_id[0]] == selected_id[1])
p->engine_replacement[selected_id[0]] == selected_id[1]) {
SETBIT(w->disabled_state, 4);
else
} else {
CLRBIT(w->disabled_state, 4);
}
// Disable the "Stop Replacing" button if:
// The left list (existing vehicle) is empty
// or The selected vehicle has no replacement set up
if (selected_id[0] == -1 ||
p->engine_replacement[selected_id[0]] == INVALID_ENGINE)
p->engine_replacement[selected_id[0]] == INVALID_ENGINE) {
SETBIT(w->disabled_state, 6);
else
} else {
CLRBIT(w->disabled_state, 6);
}
// now the actual drawing of the window itself takes place
SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
@@ -848,18 +857,17 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
// sets up the string for the vehicle that is being replaced to
if ( selected_id[0] != -1 ) {
if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE)
if (selected_id[0] != -1) {
if (p->engine_replacement[selected_id[0]] == INVALID_ENGINE) {
SetDParam(0, STR_NOT_REPLACING);
else
} else {
SetDParam(0, GetCustomEngineName(p->engine_replacement[selected_id[0]]));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(145, (w->resize.step_height == 24 ? 67 : 87 ) + ( w->resize.step_height * w->vscroll.cap), STR_02BD, 0x10);
DrawString(145, (w->resize.step_height == 24 ? 67 : 87) + w->resize.step_height * w->vscroll.cap, STR_02BD, 0x10);
/* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
@@ -872,9 +880,8 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
byte i = 0;
int offset = 0;
for ( i = 0 ; i < 2 ; i++) {
if ( i )
offset = 228;
for (i = 0 ; i < 2 ; i++) {
if (i > 0) offset = 228;
if (selected_id[i] != -1) {
if (!(RailVehInfo(selected_id[i])->flags & RVI_WAGON)) {
/* it's an engine */
@@ -1101,37 +1108,34 @@ void InitializeGUI(void)
}
/** Assigns an already open vehicle window to a new vehicle.
* Assigns an already open vehicle window to a new vehicle. If the vehicle got any sub window open (orders and so on) it will change owner too
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
*/
* Assigns an already open vehicle window to a new vehicle. If the vehicle got
* any sub window open (orders and so on) it will change owner too.
* @param *from_v the current owner of the window
* @param *to_v the new owner of the window
*/
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v)
{
Window *w;
w = FindWindowById(WC_VEHICLE_VIEW, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
WP(w, vp_d).follow_vehicle = to_v->index; // tell the viewport to follow the new vehicle
WP(w, vp_d).follow_vehicle = to_v->index;
SetWindowDirty(w);
w = FindWindowById(WC_VEHICLE_ORDERS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_REFIT, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);
}
w = FindWindowById(WC_VEHICLE_DETAILS, from_v->index);
if (w != NULL) {
w->window_number = to_v->index;
SetWindowDirty(w);