forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
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@@ -469,7 +469,7 @@ const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES] = {
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{ 6, 18, 240, 3, SND_09_JET, 40, 74, 30, 200 }, /* 5 */
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{ 2, 17, 150, 1, SND_09_JET, 35, 74, 15, 100 }, /* 6 */
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{ 2, 18, 245, 3, SND_09_JET, 40, 74, 30, 150 }, /* 7 */
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{ 3, 19, 192, 3, SND_09_JET, 40, 74, 40, 220 }, /* 8 */
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{ 3, 19, 192, 3, SND_09_JET, 40, 74, 40, 220 }, /* 8 */
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{ 3, 20, 190, 3, SND_09_JET, 40, 74, 25, 230 }, /* 9 */
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{ 2, 16, 135, 3, SND_09_JET, 35, 74, 10, 95 }, /* 10 */
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{ 2, 18, 240, 3, SND_09_JET, 40, 74, 35, 170 }, /* 11 */
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@@ -51,7 +51,7 @@ enum Sprites {
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SPR_CANALS_BASE = 5382,
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SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
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SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
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SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55, // can be lowered once autorail.grf is finalized
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SPR_OPENTTD_BASE = SPR_AUTORAIL_BASE + 55,
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SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
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@@ -963,7 +963,6 @@ typedef enum CursorSprites {
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SPR_CURSOR_EW_MAGLEV = 1273,
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SPR_CURSOR_NWSE_MAGLEV = 1274,
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SPR_CURSOR_RAIL_DEPOT = 1296,
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SPR_CURSOR_RAIL_STATION = 1300,
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SPR_CURSOR_TUNNEL_RAIL = 2434,
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@@ -975,6 +974,8 @@ typedef enum CursorSprites {
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SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6,
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SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7,
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SPR_CURSOR_RAIL_DEPOT = 1296,
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SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 11,
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SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 12,
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@@ -1004,15 +1005,15 @@ enum AnimCursors {
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};
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/**
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* Bitmask setup. For the graphics system, 32 bits are used to define
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* the sprite to be displayed. This variable contains various information:<p>
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* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
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* This always starts at bit 0.</li>
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* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
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* <li> RECOLOR_BIT toggles the recoloring system</li>
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* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
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* bits used for the recoloring process. For transparency, it must be 0x322.</li>
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*/
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* Bitmask setup. For the graphics system, 32 bits are used to define
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* the sprite to be displayed. This variable contains various information:<p>
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* <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed.
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* This always starts at bit 0.</li>
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* <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li>
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* <li> RECOLOR_BIT toggles the recoloring system</li>
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* <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of
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* bits used for the recoloring process. For transparency, it must be 0x322.</li>
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*/
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enum SpriteSetup {
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TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite
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RECOLOR_BIT = 15, ///< toggles recoloring in the sprite
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@@ -1022,13 +1023,13 @@ enum SpriteSetup {
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};
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/**
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these masks change the colors of the palette for a sprite.
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Apart from this bit, a sprite number is needed to define
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the palette used for recoloring. This palette is stored
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in the bits marked by PALETTE_SPRITE_MASK.
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@note Do not modify this enum. Alter SpriteSetup instead
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@see SpriteSetup
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*/
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* these masks change the colors of the palette for a sprite.
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* Apart from this bit, a sprite number is needed to define
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* the palette used for recoloring. This palette is stored
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* in the bits marked by PALETTE_SPRITE_MASK.
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* @note Do not modify this enum. Alter SpriteSetup instead
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* @see SpriteSetup
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*/
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enum Modifiers {
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///when a sprite is to be displayed transparently, this bit needs to be set.
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PALETTE_MODIFIER_TRANSPARENT = 1 << TRANSPARENT_BIT,
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