forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
This commit is contained in:
50
ship_gui.c
50
ship_gui.c
@@ -66,10 +66,10 @@ static void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
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{
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int image = GetShipImage(v, 6);
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uint32 ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(v->owner));
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DrawSprite(image | ormod, x+32, y+10);
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DrawSprite(image | ormod, x + 32, y + 10);
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if (v->index == selection) {
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DrawFrameRect(x-5, y-1, x+67, y+21, 15, FR_BORDERONLY);
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DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY);
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}
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}
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@@ -100,7 +100,7 @@ static void ShipRefitWndProc(Window *w, WindowEvent *e)
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} break;
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case WE_CLICK:
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switch(e->click.widget) {
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switch (e->click.widget) {
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case 2: { /* listbox */
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int y = e->click.pt.y - 25;
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if (y >= 0) {
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@@ -291,6 +291,7 @@ static void ShowShipDetailsWindow(const Vehicle* v)
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{
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Window *w;
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VehicleID veh = v->index;
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DeleteWindowById(WC_VEHICLE_ORDERS, veh);
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DeleteWindowById(WC_VEHICLE_DETAILS, veh);
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_alloc_wnd_parent_num = veh;
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@@ -314,19 +315,14 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcCloneShip(bool success, uint tile, uint32 p1, uint32 p2)
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{
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if (success) {
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const Vehicle* v = GetVehicle(_new_ship_id);
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ShowShipViewWindow(v);
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}
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if (success) ShowShipViewWindow(GetVehicle(_new_ship_id));
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}
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static void NewShipWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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switch (e->event) {
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case WE_PAINT:
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if (w->window_number == 0)
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w->disabled_state = 1 << 5;
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if (w->window_number == 0) w->disabled_state = 1 << 5;
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// Setup scroll count
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{
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@@ -335,8 +331,7 @@ static void NewShipWndProc(Window *w, WindowEvent *e)
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const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
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do {
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if (HASBIT(e->player_avail, _local_player))
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count++;
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if (HASBIT(e->player_avail, _local_player)) count++;
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} while (++e,--num);
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SetVScrollCount(w, count);
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}
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@@ -760,8 +755,9 @@ static void ClonePlaceObj(TileIndex tile, const Window* w)
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if (v != NULL) HandleCloneVehClick(v, w);
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}
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static void ShipDepotWndProc(Window *w, WindowEvent *e) {
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switch(e->event) {
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static void ShipDepotWndProc(Window* w, WindowEvent* e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawShipDepotWindow(w);
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break;
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@@ -896,10 +892,9 @@ static const WindowDesc _ship_depot_desc = {
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void ShowShipDepotWindow(TileIndex tile)
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{
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Window *w;
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Window* w = AllocateWindowDescFront(&_ship_depot_desc,tile);
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w = AllocateWindowDescFront(&_ship_depot_desc,tile);
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if (w) {
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if (w != NULL) {
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w->caption_color = GetTileOwner(w->window_number);
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w->vscroll.cap = 2;
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w->hscroll.cap = 3;
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@@ -911,7 +906,8 @@ void ShowShipDepotWindow(TileIndex tile)
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}
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static void DrawSmallOrderList(const Vehicle *v, int x, int y) {
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static void DrawSmallOrderList(const Vehicle* v, int x, int y)
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{
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const Order *order;
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int sel, i = 0;
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@@ -920,7 +916,7 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y) {
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FOR_VEHICLE_ORDERS(v, order) {
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if (sel == 0) {
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_stringwidth_base = 0xE0;
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DoDrawString( "\xAF", x-6, y, 16);
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DoDrawString("\xAF", x - 6, y, 16);
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_stringwidth_base = 0;
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}
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sel--;
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@@ -931,8 +927,7 @@ static void DrawSmallOrderList(const Vehicle *v, int x, int y) {
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DrawString(x, y, STR_A036, 0);
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y += 6;
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if (++i == 4)
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break;
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if (++i == 4) break;
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}
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}
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}
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@@ -1081,9 +1076,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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case 9: { /* Build new Vehicle */
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TileIndex tile;
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if (!IsWindowOfPrototype(w, _player_ships_widgets))
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break;
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if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
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tile = _last_built_ship_depot_tile;
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do {
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@@ -1100,8 +1093,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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} break;
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case 10: {
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if (!IsWindowOfPrototype(w, _player_ships_widgets))
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break;
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if (!IsWindowOfPrototype(w, _player_ships_widgets)) break;
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ShowReplaceVehicleWindow(VEH_Ship);
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break;
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@@ -1173,12 +1165,12 @@ void ShowPlayerShips(PlayerID player, StationID station)
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{
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Window *w;
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if ( player == _local_player) {
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if (player == _local_player) {
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w = AllocateWindowDescFront(&_player_ships_desc, (station << 16) | player);
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} else {
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w = AllocateWindowDescFront(&_other_player_ships_desc, (station << 16) | player);
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}
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if (w) {
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if (w != NULL) {
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w->caption_color = w->window_number;
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w->vscroll.cap = 4;
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w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
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