forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
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10
player_gui.c
10
player_gui.c
@@ -685,10 +685,10 @@ static const WindowDesc _other_player_company_desc = {
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void ShowPlayerCompany(PlayerID player)
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{
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Window *w;
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w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc, player);
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if (w)
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w->caption_color = w->window_number;
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Window* w;
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w = AllocateWindowDescFront(player == _local_player ? &_my_player_company_desc : &_other_player_company_desc, player);
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if (w != NULL) w->caption_color = w->window_number;
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}
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@@ -881,7 +881,7 @@ void ShowHighscoreTable(int difficulty, int8 ranking)
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if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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if (_game_mode != GM_MENU) HideVitalWindows();
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DeleteWindowByClass(WC_HIGHSCORE);
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w = AllocateWindowDesc(&_highscore_desc);
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