(svn r3181) -Bracing

-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
This commit is contained in:
tron
2005-11-14 19:48:04 +00:00
parent d8b56c123e
commit f7abff5f96
63 changed files with 1984 additions and 2359 deletions

View File

@@ -31,8 +31,7 @@ void IndustryPoolNewBlock(uint start_item)
{
Industry *i;
FOR_ALL_INDUSTRIES_FROM(i, start_item)
i->index = start_item++;
FOR_ALL_INDUSTRIES_FROM(i, start_item) i->index = start_item++;
}
/* Initialize the industry-pool */
@@ -251,7 +250,7 @@ static const StringID _industry_close_strings[] = {
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE ,
STR_4832_ANNOUNCES_IMMINENT_CLOSURE
};
@@ -260,19 +259,20 @@ static void IndustryDrawTileProc1(const TileInfo *ti)
const DrawIndustrySpec1Struct *d;
uint32 image;
if (!(_m[ti->tile].m1 & 0x80))
return;
if (!(_m[ti->tile].m1 & 0x80)) return;
d = &_draw_industry_spec1[_m[ti->tile].m3];
AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
if ( (image = d->image_2) != 0)
AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
image = d->image_2;
if (image != 0) AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
if ( (image = d->image_3) != 0)
image = d->image_3;
if (image != 0) {
AddChildSpriteScreen(0x12AC + image - 1,
_drawtile_proc1_x[image-1], _drawtile_proc1_y[image-1]);
_drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
}
}
static void IndustryDrawTileProc2(const TileInfo *ti)
@@ -285,17 +285,17 @@ static void IndustryDrawTileProc2(const TileInfo *ti)
x = 0;
}
AddChildSpriteScreen(0x129F, 22-x, x+24);
AddChildSpriteScreen(0x129F, 22 - x, 24 + x);
AddChildSpriteScreen(0x129E, 6, 0xE);
}
static void IndustryDrawTileProc3(const TileInfo *ti)
{
if (_m[ti->tile].m1 & 0x80) {
AddChildSpriteScreen(0x128B, 5,
_industry_anim_offs_2[_m[ti->tile].m3]);
AddChildSpriteScreen(0x128B, 5, _industry_anim_offs_2[_m[ti->tile].m3]);
} else {
AddChildSpriteScreen(4746, 3, 67);
}
AddChildSpriteScreen(4746, 3, 67);
}
static void IndustryDrawTileProc4(const TileInfo *ti)
@@ -309,7 +309,7 @@ static void IndustryDrawTileProc4(const TileInfo *ti)
}
if (d->image_2 != 0xFF) {
AddChildSpriteScreen(0x1270, 0x10 - d->image_2*2, 100 + d->image_2);
AddChildSpriteScreen(0x1270, 0x10 - d->image_2 * 2, 100 + d->image_2);
}
AddChildSpriteScreen(0x126E, 7, d->image_3);
@@ -323,8 +323,8 @@ static void DrawCoalPlantSparkles(const TileInfo *ti)
image = GB(image, 2, 5);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + 0x806,
_coal_plant_sparkles_x[image-1],
_coal_plant_sparkles_y[image-1]
_coal_plant_sparkles_x[image - 1],
_coal_plant_sparkles_y[image - 1]
);
}
}
@@ -348,7 +348,7 @@ static void DrawTile_Industry(TileInfo *ti)
/* Pointer to industry */
ind = GetIndustry(_m[ti->tile].m2);
ormod = (ind->color_map+0x307) << PALETTE_SPRITE_START;
ormod = (ind->color_map + 0x307) << PALETTE_SPRITE_START;
/* Retrieve pointer to the draw industry tile struct */
dits = &_industry_draw_tile_data[(ti->map5 << 2) | GB(_m[ti->tile].m1, 0, 2)];
@@ -369,13 +369,12 @@ static void DrawTile_Industry(TileInfo *ti)
}
/* Add industry on top of the ground? */
if ((image = dits->sprite_2) != 0) {
image = dits->sprite_2;
if (image != 0) {
if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
image |= ormod;
if (_display_opt & DO_TRANS_BUILDINGS)
MAKE_TRANSPARENT(image);
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image,
ti->x | (dits->subtile_xy>>4),
@@ -385,15 +384,12 @@ static void DrawTile_Industry(TileInfo *ti)
dits->dz,
z);
if (_display_opt & DO_TRANS_BUILDINGS)
return;
if (_display_opt & DO_TRANS_BUILDINGS) return;
}
/* TTDBUG: strange code here, return if AddSortableSpriteToDraw failed? */
{
int proc;
if ((proc=dits->proc-1) >= 0 )
_industry_draw_tile_procs[proc](ti);
{
int proc = dits->proc - 1;
if (proc >= 0) _industry_draw_tile_procs[proc](ti);
}
}
@@ -451,9 +447,7 @@ static int32 ClearTile_Industry(TileIndex tile, byte flags)
return_cmd_error(STR_4800_IN_THE_WAY);
}
if (flags & DC_EXEC) {
DeleteIndustry(i);
}
if (flags & DC_EXEC) DeleteIndustry(i);
return 0;
}
@@ -468,20 +462,17 @@ static const byte _industry_min_cargo[] = {
static void TransportIndustryGoods(TileIndex tile)
{
Industry *i;
int type;
Industry* i = GetIndustry(_m[tile].m2);
uint cw, am;
byte m5;
i = GetIndustry(_m[tile].m2);
type = i->type;
cw = min(i->cargo_waiting[0], 255);
if (cw > _industry_min_cargo[type]/* && i->produced_cargo[0] != 0xFF*/) {
if (cw > _industry_min_cargo[i->type]/* && i->produced_cargo[0] != 0xFF*/) {
byte m5;
i->cargo_waiting[0] -= cw;
/* fluctuating economy? */
if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[0] += cw;
@@ -494,12 +485,11 @@ static void TransportIndustryGoods(TileIndex tile)
}
}
type = i->type;
cw = min(i->cargo_waiting[1], 255);
if (cw > _industry_min_cargo[type]) {
if (cw > _industry_min_cargo[i->type]) {
i->cargo_waiting[1] -= cw;
if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->last_mo_production[1] += cw;
@@ -717,7 +707,6 @@ static void MakeIndustryTileBigger(TileIndex tile, byte size)
}
static void TileLoopIndustryCase161(TileIndex tile)
{
int dir;
@@ -739,8 +728,7 @@ static void TileLoopIndustryCase161(TileIndex tile)
EV_BUBBLE
);
if (v != NULL)
v->u.special.unk2 = dir;
if (v != NULL) v->u.special.unk2 = dir;
}
static void TileLoop_Industry(TileIndex tile)
@@ -752,8 +740,7 @@ static void TileLoop_Industry(TileIndex tile)
return;
}
if (_game_mode == GM_EDITOR)
return;
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
@@ -768,7 +755,7 @@ static void TileLoop_Industry(TileIndex tile)
#define SET_AND_ANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; AddAnimatedTile(tile); }
#define SET_AND_UNANIMATE(tile, a, b) { _m[tile].m5 = a; _m[tile].m1 = b; DeleteAnimatedTile(tile); }
switch(_m[tile].m5) {
switch (_m[tile].m5) {
case 0x18: // coast line at oilrigs
case 0x19:
case 0x1A:
@@ -819,9 +806,9 @@ static void TileLoop_Industry(TileIndex tile)
}
break;
case 49: {
case 49:
CreateEffectVehicleAbove(TileX(tile) * 16 + 6, TileY(tile) * 16 + 6, 43, EV_SMOKE);
} break;
break;
case 143: {
@@ -843,9 +830,7 @@ static void TileLoop_Industry(TileIndex tile)
break;
case 174:
if (CHANCE16(1,3)) {
AddAnimatedTile(tile);
}
if (CHANCE16(1, 3)) AddAnimatedTile(tile);
break;
}
}
@@ -1030,15 +1015,17 @@ static void ChopLumberMillTrees(Industry *i)
};
TileIndex tile = i->xy;
int dir, a, j;
int a;
if ((_m[tile].m1 & 0x80) == 0)
return;
if ((_m[tile].m1 & 0x80) == 0) return;
/* search outwards as a rectangular spiral */
for(a=1; a!=41; a+=2) {
for(dir=0; dir!=4; dir++) {
j = a;
for (a = 1; a != 41; a += 2) {
uint dir;
for (dir = 0; dir != 4; dir++) {
int j = a;
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_TREES)) {
@@ -1127,10 +1114,11 @@ static void ProduceIndustryGoods(Industry *i)
i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
if (i->type == IT_FARM)
if (i->type == IT_FARM) {
MaybePlantFarmField(i);
else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0)
} else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
ChopLumberMillTrees(i);
}
}
}
@@ -1149,12 +1137,10 @@ void OnTick_Industry(void)
}
}
if (_game_mode == GM_EDITOR)
return;
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0)
ProduceIndustryGoods(i);
if (i->xy != 0) ProduceIndustryGoods(i);
}
}
@@ -1180,14 +1166,9 @@ extern bool _ignore_restrictions;
/* Oil Rig and Oil Refinery */
static bool CheckNewIndustry_Oil(TileIndex tile, int type)
{
if(_ignore_restrictions && _game_mode == GM_EDITOR)
return true;
if (type != IT_OIL_RIG && _game_mode == GM_EDITOR)
return true;
if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16)
return true;
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (_game_mode == GM_EDITOR && type != IT_OIL_RIG) return true;
if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < 16) return true;
_error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
return false;
@@ -1255,7 +1236,7 @@ static bool CheckSuitableIndustryPos(TileIndex tile)
uint x = TileX(tile);
uint y = TileY(tile);
if ( x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
_error_message = STR_0239_SITE_UNSUITABLE;
return false;
}
@@ -1270,8 +1251,7 @@ static const Town* CheckMultipleIndustryInTown(TileIndex tile, int type)
t = ClosestTownFromTile(tile, (uint)-1);
if (_patches.multiple_industry_per_town)
return t;
if (_patches.multiple_industry_per_town) return t;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0 &&
@@ -1320,26 +1300,21 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (!IsValidTile(cur_tile)) {
if (it->map5 == 0xff)
continue;
if (it->map5 == 0xff) continue;
return false;
}
FindLandscapeHeightByTile(&ti, cur_tile);
if (it->map5 == 0xFF) {
if (ti.type != MP_WATER || ti.tileh != 0)
return false;
if (ti.type != MP_WATER || ti.tileh != 0) return false;
} else {
if (!EnsureNoVehicle(cur_tile))
return false;
if (!EnsureNoVehicle(cur_tile)) return false;
if (type == IT_OIL_RIG) {
if (ti.type != MP_WATER || ti.map5 != 0)
return false;
if (ti.type != MP_WATER || ti.map5 != 0) return false;
} else {
if (ti.type == MP_WATER && ti.map5 == 0)
return false;
if (ti.type == MP_WATER && ti.map5 == 0) return false;
if (IsSteepTileh(ti.tileh))
return false;
@@ -1347,22 +1322,14 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
int t;
byte bits = _industry_map5_bits[it->map5];
if (bits & 0x10)
return false;
if (bits & 0x10) return false;
t = ~ti.tileh;
if (bits & 1 && (t & (1+8)))
return false;
if (bits & 2 && (t & (4+8)))
return false;
if (bits & 4 && (t & (1+2)))
return false;
if (bits & 8 && (t & (2+4)))
return false;
if (bits & 1 && (t & (1 + 8))) return false;
if (bits & 2 && (t & (4 + 8))) return false;
if (bits & 4 && (t & (1 + 2))) return false;
if (bits & 8 && (t & (2 + 4))) return false;
}
if (type == IT_BANK) {
@@ -1376,8 +1343,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable*
return false;
}
} else if (type == IT_TOY_SHOP) {
if (DistanceMax(t->xy, cur_tile) > 9)
return false;
if (DistanceMax(t->xy, cur_tile) > 9) return false;
if (ti.type != MP_HOUSE) goto do_clear;
} else if (type == IT_WATER_TOWER) {
if (ti.type != MP_HOUSE) {
@@ -1398,9 +1364,8 @@ do_clear:
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
{
const IndustrySpec* spec = &_industry_spec[type];
const Industry* i;
const IndustrySpec *spec;
spec = &_industry_spec[type];
// accepting industries won't be close, not even with patch
if (_patches.same_industry_close && spec->accepts_cargo[0] == CT_INVALID)
@@ -1409,15 +1374,16 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
FOR_ALL_INDUSTRIES(i) {
// check if an industry that accepts the same goods is nearby
if (i->xy != 0 &&
(DistanceMax(tile, i->xy) <= 14) &&
DistanceMax(tile, i->xy) <= 14 &&
spec->accepts_cargo[0] != CT_INVALID &&
spec->accepts_cargo[0] == i->accepts_cargo[0] &&
!(_game_mode == GM_EDITOR &&
_patches.same_industry_close &&
_patches.multiple_industry_per_town)) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
spec->accepts_cargo[0] == i->accepts_cargo[0] && (
_game_mode != GM_EDITOR ||
!_patches.same_industry_close ||
!_patches.multiple_industry_per_town
)) {
_error_message = STR_INDUSTRY_TOO_CLOSE;
return false;
}
// check "not close to" field.
if (i->xy != 0 &&
@@ -1438,10 +1404,9 @@ static Industry *AllocateIndustry(void)
if (i->xy == 0) {
uint index = i->index;
if (i->index > _total_industries)
_total_industries = i->index;
if (i->index > _total_industries) _total_industries = i->index;
memset(i, 0, sizeof(Industry));
memset(i, 0, sizeof(*i));
i->index = index;
return i;
@@ -1498,8 +1463,7 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
i->total_production[0] = i->production_rate[0] * 8;
i->total_production[1] = i->production_rate[1] * 8;
if (_generating_world == 0)
i->total_production[0] = i->total_production[1] = 0;
if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
i->prod_level = 0x10;
@@ -1528,13 +1492,12 @@ static void DoCreateNewIndustry(Industry* i, TileIndex tile, int type, const Ind
if (i->type == IT_FARM || i->type == IT_FARM_2) {
tile = i->xy + TileDiffXY(i->width / 2, i->height / 2);
for(j=0; j!=50; j++) {
for (j = 0; j != 50; j++) {
int x = Random() % 31 - 16;
int y = Random() % 31 - 16;
TileIndex new_tile = TileAddWrap(tile, x, y);
TileIndex new_tile = TileAddWrap(tile, x, y);
if (new_tile != INVALID_TILE)
PlantFarmField(new_tile);
if (new_tile != INVALID_TILE) PlantFarmField(new_tile);
}
}
_industry_sort_dirty = true;
@@ -1562,10 +1525,15 @@ int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* Check if the to-be built/founded industry is available for this climate.
* Unfortunately we have no easy way of checking, except for looping the table */
{ const byte *i;
{
const byte* i;
bool found = false;
for (i = &_build_industry_types[_opt_ptr->landscape][0]; i != endof(_build_industry_types[_opt_ptr->landscape]); i++) {
if (*i == p1) {found = true; break;}
if (*i == p1) {
found = true;
break;
}
}
if (!found) return CMD_ERROR;
}
@@ -1584,7 +1552,8 @@ int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!_check_new_industry_procs[spec->check_proc](tile, p1)) return CMD_ERROR;
if ((t = CheckMultipleIndustryInTown(tile, p1)) == NULL) return CMD_ERROR;
t = CheckMultipleIndustryInTown(tile, p1);
if (t == NULL) return CMD_ERROR;
num = spec->num_table;
itt = spec->table;
@@ -1596,10 +1565,10 @@ int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (!CheckIfTooCloseToIndustry(tile, p1)) return CMD_ERROR;
if ( (i = AllocateIndustry()) == NULL) return CMD_ERROR;
i = AllocateIndustry();
if (i == NULL) return CMD_ERROR;
if (flags & DC_EXEC)
DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
if (flags & DC_EXEC) DoCreateNewIndustry(i, tile, p1, it, t, OWNER_NONE);
return (_price.build_industry >> 5) * _industry_type_costs[p1];
}
@@ -1613,28 +1582,23 @@ Industry *CreateNewIndustry(TileIndex tile, int type)
const IndustrySpec *spec;
if (!CheckSuitableIndustryPos(tile))
return NULL;
if (!CheckSuitableIndustryPos(tile)) return NULL;
spec = &_industry_spec[type];
if (!_check_new_industry_procs[spec->check_proc](tile, type))
return NULL;
if (!_check_new_industry_procs[spec->check_proc](tile, type)) return NULL;
if (!(t=CheckMultipleIndustryInTown(tile, type)))
return NULL;
t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;
/* pick a random layout */
it = spec->table[RandomRange(spec->num_table)];;
it = spec->table[RandomRange(spec->num_table)];
if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
return NULL;
if (!CheckIfIndustryTilesAreFree(tile, it, type, t)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type))
return NULL;
if ( (i = AllocateIndustry()) == NULL)
return NULL;
i = AllocateIndustry();
if (i == NULL) return NULL;
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
@@ -1659,18 +1623,17 @@ static void PlaceInitialIndustry(byte type, int amount)
num = ScaleByMapSize(num);
}
if (_opt.diff.number_industries != 0)
{
if (_opt.diff.number_industries != 0) {
PlayerID old_player = _current_player;
_current_player = OWNER_NONE;
assert(num > 0);
do {
int i = 2000;
do {
if (CreateNewIndustry(RandomTile(), type) != NULL)
break;
} while (--i != 0);
uint i;
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
} while (--num);
_current_player = old_player;
@@ -1713,7 +1676,6 @@ static void ExtChangeIndustryProduction(Industry *i)
if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
new += ((RandomRange(50) + 10) * old) >> 8;
// make sure it doesn't exceed 255 or goes below 0
new = clamp(new, 0, 255);
if (new == old) {
closeit = false;
@@ -1731,9 +1693,11 @@ static void ExtChangeIndustryProduction(Industry *i)
SetDParam(2, mag);
SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
SetDParam(1, i->index);
AddNewsItem(percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0);
AddNewsItem(
percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
break;
@@ -1742,9 +1706,11 @@ static void ExtChangeIndustryProduction(Industry *i)
if (closeit) {
i->prod_level = 0;
SetDParam(0, i->index);
AddNewsItem(_industry_close_strings[i->type],
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0);
AddNewsItem(
_industry_close_strings[i->type],
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
i->xy + TileDiffXY(1, 1), 0
);
}
}
@@ -1787,10 +1753,11 @@ static void UpdateIndustryStatistics(Industry *i)
if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
if (i->prod_level == 0)
if (i->prod_level == 0) {
DeleteIndustry(i);
else if (_patches.smooth_economy)
} else if (_patches.smooth_economy) {
ExtChangeIndustryProduction(i);
}
}
static const byte _new_industry_rand[4][32] = {
@@ -1807,19 +1774,15 @@ static void MaybeNewIndustry(uint32 r)
Industry *i;
type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
if (type == IT_OIL_WELL && _date > 10958)
return;
if (type == IT_OIL_RIG && _date < 14610)
return;
if (type == IT_OIL_WELL && _date > 10958) return;
if (type == IT_OIL_RIG && _date < 14610) return;
j = 2000;
for(;;) {
for (;;) {
i = CreateNewIndustry(RandomTile(), type);
if (i != NULL)
break;
if (--j == 0)
return;
if (i != NULL) break;
if (--j == 0) return;
}
SetDParam(0, type + STR_4802_COAL_MINE);
@@ -1905,8 +1868,7 @@ void IndustryMonthlyLoop(void)
_current_player = OWNER_NONE;
FOR_ALL_INDUSTRIES(i) {
if (i->xy != 0)
UpdateIndustryStatistics(i);
if (i->xy != 0) UpdateIndustryStatistics(i);
}
/* 3% chance that we start a new industry */
@@ -1914,8 +1876,7 @@ void IndustryMonthlyLoop(void)
MaybeNewIndustry(Random());
} else if (!_patches.smooth_economy && _total_industries > 0) {
i = GetIndustry(RandomRange(_total_industries));
if (i->xy != 0)
ChangeIndustryProduction(i);
if (i->xy != 0) ChangeIndustryProduction(i);
}
_current_player = old_player;
@@ -1928,7 +1889,6 @@ void IndustryMonthlyLoop(void)
void InitializeIndustries(void)
{
CleanPool(&_industry_pool);
AddBlockToPool(&_industry_pool);
@@ -2012,8 +1972,7 @@ static void Load_INDY(void)
i = GetIndustry(index);
SlObject(i, _industry_desc);
if (index > _total_industries)
_total_industries = index;
if (index > _total_industries) _total_industries = index;
}
}