forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
This commit is contained in:
11
engine.c
11
engine.c
@@ -883,8 +883,7 @@ void EnginesDailyLoop(void)
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} else {
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e->flags |= ENGINE_PREVIEWING;
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e->preview_wait = 20;
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if (IS_INTERACTIVE_PLAYER(best_player))
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ShowEnginePreviewWindow(i);
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if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i);
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}
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}
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}
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@@ -925,12 +924,11 @@ static void NewVehicleAvailable(Engine *e)
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// In case the player didn't build the vehicle during the intro period,
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// prevent that player from getting future intro periods for a while.
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if (e->flags&ENGINE_INTRODUCING) {
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if (e->flags & ENGINE_INTRODUCING) {
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FOR_ALL_PLAYERS(p) {
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uint block_preview = p->block_preview;
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if (!HASBIT(e->player_avail,p->index))
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continue;
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if (!HASBIT(e->player_avail, p->index)) continue;
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/* We assume the user did NOT build it.. prove me wrong ;) */
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p->block_preview = 20;
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@@ -956,8 +954,7 @@ static void NewVehicleAvailable(Engine *e)
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e->player_avail = (byte)-1;
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// Do not introduce new rail wagons
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if (IsWagon(index))
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return;
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if (IsWagon(index)) return;
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// make maglev / monorail available
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FOR_ALL_PLAYERS(p) {
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