forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
This commit is contained in:
228
aircraft_cmd.c
228
aircraft_cmd.c
@@ -155,8 +155,9 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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avi = AircraftVehInfo(p1);
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// allocate 2 or 3 vehicle structs, depending on type
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if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
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IsOrderPoolFull())
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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IsOrderPoolFull()) {
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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}
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unit_num = GetFreeUnitNumber(VEH_Aircraft);
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if (unit_num > _patches.max_aircraft)
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@@ -546,21 +547,15 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
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{
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const Station* st;
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if (_patches.servint_aircraft == 0)
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return;
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if (!VehicleNeedsService(v))
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return;
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if (v->vehstatus & VS_STOPPED)
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return;
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if (_patches.servint_aircraft == 0) return;
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if (!VehicleNeedsService(v)) return;
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if (v->vehstatus & VS_STOPPED) return;
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if (v->current_order.type == OT_GOTO_DEPOT &&
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v->current_order.flags & OF_HALT_IN_DEPOT)
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return;
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if (_patches.gotodepot && VehicleHasDepotOrders(v))
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return;
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
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st = GetStation(v->current_order.station);
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// only goto depot if the target airport has terminals (eg. it is airport)
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@@ -581,11 +576,9 @@ void OnNewDay_Aircraft(Vehicle *v)
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{
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int32 cost;
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if (v->subtype > 2)
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return;
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if (v->subtype > 2) return;
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if ((++v->day_counter & 7) == 0)
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DecreaseVehicleValue(v);
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if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
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CheckOrders(v->index, OC_INIT);
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@@ -593,8 +586,7 @@ void OnNewDay_Aircraft(Vehicle *v)
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AgeVehicle(v);
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CheckIfAircraftNeedsService(v);
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if (v->vehstatus & VS_STOPPED)
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return;
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if (v->vehstatus & VS_STOPPED) return;
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cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
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@@ -622,13 +614,12 @@ void AircraftYearlyLoop(void)
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static void AgeAircraftCargo(Vehicle *v)
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{
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if (_age_cargo_skip_counter != 0)
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return;
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if (_age_cargo_skip_counter != 0) return;
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do {
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if (v->cargo_days != 0xFF)
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v->cargo_days++;
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} while ( (v=v->next) != NULL );
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if (v->cargo_days != 0xFF) v->cargo_days++;
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v = v->next;
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} while (v != NULL);
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}
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static void HelicopterTickHandler(Vehicle *v)
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@@ -639,8 +630,7 @@ static void HelicopterTickHandler(Vehicle *v)
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u = v->next->next;
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if (u->vehstatus & VS_HIDDEN)
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return;
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if (u->vehstatus & VS_HIDDEN) return;
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// if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
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// loading/unloading at a terminal or stopped
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@@ -707,7 +697,8 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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VehiclePositionChanged(u);
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EndVehicleMove(u);
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if ((u=u->next) != NULL) {
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u = u->next;
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if (u != NULL) {
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u->x_pos = x;
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u->y_pos = y;
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u->z_pos = z + 5;
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@@ -729,7 +720,8 @@ static void ServiceAircraft(Vehicle *v)
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u = v->next;
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u->vehstatus |= VS_HIDDEN;
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if ((u=u->next) != NULL) {
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u = u->next;
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if (u != NULL) {
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u->vehstatus |= VS_HIDDEN;
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u->cur_speed = 0;
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}
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@@ -752,10 +744,10 @@ static bool UpdateAircraftSpeed(Vehicle *v)
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byte t;
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v->subspeed = (t=v->subspeed) + (byte)spd;
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spd = min( v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
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spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
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// adjust speed for broken vehicles
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if(v->vehstatus&VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
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if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
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//updates statusbar only if speed have changed to save CPU time
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if (spd != v->cur_speed) {
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@@ -764,19 +756,15 @@ static bool UpdateAircraftSpeed(Vehicle *v)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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if (!(v->direction & 1)) {
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spd = spd * 3 >> 2;
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}
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if (!(v->direction & 1)) spd = spd * 3 / 4;
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if (spd == 0)
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return false;
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if (spd == 0) return false;
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if ((byte)++spd == 0)
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return true;
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if ((byte)++spd == 0) return true;
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v->progress = (t = v->progress) - (byte)spd;
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return (t < v->progress);
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return t < v->progress;
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}
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// get Aircraft running altitude
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@@ -822,9 +810,7 @@ static bool AircraftController(Vehicle *v)
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// Make sure the rotors don't rotate too fast
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if (u->cur_speed > 32) {
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v->cur_speed = 0;
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if (--u->cur_speed == 32) {
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SndPlayVehicleFx(SND_18_HELICOPTER, v);
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}
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if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
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} else {
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u->cur_speed = 32;
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if (UpdateAircraftSpeed(v)) {
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@@ -865,9 +851,8 @@ static bool AircraftController(Vehicle *v)
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u = v->next->next;
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// Increase speed of rotors. When speed is 80, we've landed.
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if (u->cur_speed >= 80)
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return true;
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u->cur_speed+=4;
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if (u->cur_speed >= 80) return true;
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u->cur_speed += 4;
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} else if (v->z_pos > z) {
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SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
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} else {
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@@ -886,10 +871,7 @@ static bool AircraftController(Vehicle *v)
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// At final pos?
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if (dist == 0) {
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// Clamp speed to 12.
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if (v->cur_speed > 12)
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v->cur_speed = 12;
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if (v->cur_speed > 12) v->cur_speed = 12;
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// Change direction smoothly to final direction.
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dirdiff = amd->direction - v->direction;
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@@ -900,8 +882,7 @@ static bool AircraftController(Vehicle *v)
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return true;
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}
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if (!UpdateAircraftSpeed(v))
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return false;
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if (!UpdateAircraftSpeed(v)) return false;
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v->direction = (v->direction+((dirdiff&7)<5?1:-1)) & 7;
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v->cur_speed >>= 1;
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@@ -910,24 +891,17 @@ static bool AircraftController(Vehicle *v)
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return false;
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}
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// Clamp speed?
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if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12)
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v->cur_speed = 12;
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if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12) v->cur_speed = 12;
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if (!UpdateAircraftSpeed(v))
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return false;
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if (!UpdateAircraftSpeed(v)) return false;
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// Decrease animation counter.
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if (v->load_unload_time_rem != 0)
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v->load_unload_time_rem--;
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if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
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// Turn. Do it slowly if in the air.
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newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
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if (newdir != v->direction) {
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if (amd->flag & AMED_SLOWTURN) {
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if (v->load_unload_time_rem == 0) {
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v->load_unload_time_rem = 8;
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}
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if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
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v->direction = newdir;
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} else {
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v->cur_speed >>= 1;
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@@ -940,19 +914,15 @@ static bool AircraftController(Vehicle *v)
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v->tile = gp.new_tile;
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// If vehicle is in the air, use tile coordinate 0.
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if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) {
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v->tile = 0;
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}
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if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
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// Adjust Z for land or takeoff?
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z = v->z_pos;
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if (amd->flag & AMED_TAKEOFF) {
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z+=2;
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// Determine running altitude
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z += 2;
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maxz = GetAircraftFlyingAltitude(v);
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if (z > maxz)
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z = maxz;
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if (z > maxz) z = maxz;
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}
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if (amd->flag & AMED_LAND) {
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@@ -969,7 +939,7 @@ static bool AircraftController(Vehicle *v)
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if (curz > z) {
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z++;
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} else {
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int t = max(1, dist-4);
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int t = max(1, dist - 4);
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z -= ((z - curz) + t - 1) / t;
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if (z < curz) z = curz;
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@@ -980,11 +950,13 @@ static bool AircraftController(Vehicle *v)
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if (amd->flag & AMED_BRAKE) {
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curz = GetSlopeZ(x, y) + 1;
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if (z > curz) z--;
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else if (z < curz) z++;
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if (z > curz) {
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z--;
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} else if (z < curz) {
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z++;
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}
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if (dist < 64 && v->cur_speed > 12)
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v->cur_speed -= 4;
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if (dist < 64 && v->cur_speed > 12) v->cur_speed -= 4;
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}
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SetAircraftPosition(v, gp.x, gp.y, z);
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@@ -1061,8 +1033,7 @@ static const int8 _aircraft_smoke_xy[16] = {
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static void HandleAircraftSmoke(Vehicle *v)
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{
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if (!(v->vehstatus&VS_AIRCRAFT_BROKEN))
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return;
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if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
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if (v->cur_speed < 10) {
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v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
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@@ -1098,8 +1069,7 @@ static void ProcessAircraftOrder(Vehicle *v)
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v->cur_order_index++;
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}
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if (v->cur_order_index >= v->num_orders)
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v->cur_order_index = 0;
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if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
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order = GetVehicleOrder(v, v->cur_order_index);
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@@ -1132,18 +1102,12 @@ static void ProcessAircraftOrder(Vehicle *v)
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static void HandleAircraftLoading(Vehicle *v, int mode)
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{
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if (v->current_order.type == OT_NOTHING)
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return;
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if (v->current_order.type == OT_NOTHING) return;
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if (v->current_order.type != OT_DUMMY) {
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if (v->current_order.type != OT_LOADING)
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return;
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if (mode != 0)
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return;
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if (--v->load_unload_time_rem)
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return;
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if (v->current_order.type != OT_LOADING) return;
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if (mode != 0) return;
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if (--v->load_unload_time_rem != 0) return;
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if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
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SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
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@@ -1155,8 +1119,7 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
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Order b = v->current_order;
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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if (!(b.flags & OF_NON_STOP))
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return;
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if (!(b.flags & OF_NON_STOP)) return;
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}
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}
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v->cur_order_index++;
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@@ -1183,7 +1146,7 @@ static void CrashAirplane(Vehicle *v)
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v->cargo_count = 0;
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v->next->cargo_count = 0,
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st = GetStation(v->u.air.targetairport);
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if(st->airport_tile==0) {
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if (st->airport_tile == 0) {
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newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
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} else {
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SetDParam(1, st->index);
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@@ -1230,8 +1193,7 @@ static void AircraftEntersTerminal(Vehicle *v)
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Station *st;
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Order old_order;
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if (v->current_order.type == OT_GOTO_DEPOT)
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return;
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if (v->current_order.type == OT_GOTO_DEPOT) return;
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st = GetStation(v->u.air.targetairport);
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v->last_station_visited = v->u.air.targetairport;
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@@ -1267,7 +1229,7 @@ static void AircraftEntersTerminal(Vehicle *v)
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InvalidateWindowClasses(WC_AIRCRAFT_LIST);
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}
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static bool ValidateAircraftInHangar( uint data_a, uint data_b )
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static bool ValidateAircraftInHangar(uint data_a, uint data_b)
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{
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const Vehicle* v = GetVehicle(data_a);
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@@ -1348,7 +1310,8 @@ static void AircraftLeaveHangar(Vehicle *v)
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u->vehstatus &= ~VS_HIDDEN;
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// Rotor blades
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if ((u=u->next) != NULL) {
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u = u->next;
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if (u != NULL) {
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u->vehstatus &= ~VS_HIDDEN;
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u->cur_speed = 80;
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}
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@@ -1452,10 +1415,11 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *A
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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break;
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case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
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if (v->current_order.station == v->u.air.targetairport)
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if (v->current_order.station == v->u.air.targetairport) {
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v->u.air.state = HANGAR;
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else
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} else {
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v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
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}
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break;
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default: // orders have been deleted (no orders), goto depot and don't bother us
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v->current_order.type = OT_NOTHING;
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@@ -1498,8 +1462,10 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
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AircraftNextAirportPos_and_Order(v);
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// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
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if ((v->owner == _local_player && p->engine_replacement[v->engine_type] != INVALID_ENGINE) ||
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(v->owner == _local_player && p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
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if (v->owner == _local_player && (
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p->engine_replacement[v->engine_type] != INVALID_ENGINE ||
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(p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30)
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)) {
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_current_player = _local_player;
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DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
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_current_player = OWNER_NONE;
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@@ -1519,9 +1485,9 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *Airpo
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// all other airports --> all types of flying devices (ALL)
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// heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
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// runway busy or not allowed to use this airstation, circle
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if (! (v->subtype == Airport->acc_planes ||
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st->airport_tile == 0 || (st->owner != OWNER_NONE && st->owner != v->owner) )) {
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if (v->subtype != Airport->acc_planes &&
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st->airport_tile != 0 &&
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(st->owner == OWNER_NONE || st->owner == v->owner)) {
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// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
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// if it is an airplane, look for LANDING, for helicopter HELILANDING
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// it is possible to choose from multiple landing runways, so loop until a free one is found
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@@ -1636,10 +1602,10 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
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static void AirportClearBlock(const Vehicle* v, const AirportFTAClass* Airport)
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{
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Station *st;
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// we have left the previous block, and entered the new one. Free the previous block
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if (Airport->layout[v->u.air.previous_pos].block != Airport->layout[v->u.air.pos].block) {
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st = GetStation(v->u.air.targetairport);
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Station* st = GetStation(v->u.air.targetairport);
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||||
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CLRBITS(st->airport_flags, Airport->layout[v->u.air.previous_pos].block);
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}
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}
|
||||
@@ -1689,10 +1655,10 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport)
|
||||
// matches our heading
|
||||
do {
|
||||
if (v->u.air.state == current->heading || current->heading == TO_ALL) {
|
||||
if (AirportSetBlocks(v, current, Airport)) {
|
||||
v->u.air.pos = current->next_position;
|
||||
} // move to next position
|
||||
return retval;
|
||||
if (AirportSetBlocks(v, current, Airport)) {
|
||||
v->u.air.pos = current->next_position;
|
||||
} // move to next position
|
||||
return retval;
|
||||
}
|
||||
current = current->next_in_chain;
|
||||
} while (current != NULL);
|
||||
@@ -1731,16 +1697,15 @@ static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFT
|
||||
// returns true on success. Eg, next block was free and we have occupied it
|
||||
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
|
||||
{
|
||||
Station *st;
|
||||
uint32 airport_flags;
|
||||
AirportFTA *current, *reference, *next;
|
||||
next = &Airport->layout[current_pos->next_position];
|
||||
reference = &Airport->layout[v->u.air.pos];
|
||||
AirportFTA* next = &Airport->layout[current_pos->next_position];
|
||||
AirportFTA* reference = &Airport->layout[v->u.air.pos];
|
||||
AirportFTA* current;
|
||||
|
||||
// if the next position is in another block, check it and wait until it is free
|
||||
if (Airport->layout[current_pos->position].block != next->block) {
|
||||
airport_flags = next->block;
|
||||
st = GetStation(v->u.air.targetairport);
|
||||
uint32 airport_flags = next->block;
|
||||
Station* st = GetStation(v->u.air.targetairport);
|
||||
|
||||
//search for all all elements in the list with the same state, and blocks != N
|
||||
// this means more blocks should be checked/set
|
||||
current = current_pos;
|
||||
@@ -1784,12 +1749,12 @@ static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
|
||||
return false;
|
||||
}
|
||||
|
||||
static int GetNumTerminals(const AirportFTAClass *Airport)
|
||||
static uint GetNumTerminals(const AirportFTAClass *Airport)
|
||||
{
|
||||
int i, num = 0;
|
||||
uint num = 0;
|
||||
uint i;
|
||||
|
||||
for (i = Airport->terminals[0]; i > 0; i--)
|
||||
num += Airport->terminals[i];
|
||||
for (i = Airport->terminals[0]; i > 0; i--) num += Airport->terminals[i];
|
||||
|
||||
return num;
|
||||
}
|
||||
@@ -1846,12 +1811,12 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
|
||||
return FreeTerminal(v, 0, GetNumTerminals(Airport));
|
||||
}
|
||||
|
||||
static int GetNumHelipads(const AirportFTAClass *Airport)
|
||||
static uint GetNumHelipads(const AirportFTAClass *Airport)
|
||||
{
|
||||
int i, num = 0;
|
||||
uint num = 0;
|
||||
uint i;
|
||||
|
||||
for (i = Airport->helipads[0]; i > 0; i--)
|
||||
num += Airport->helipads[i];
|
||||
for (i = Airport->helipads[0]; i > 0; i--) num += Airport->helipads[i];
|
||||
|
||||
return num;
|
||||
}
|
||||
@@ -1914,9 +1879,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
|
||||
return;
|
||||
}
|
||||
|
||||
/* exit if aircraft is stopped */
|
||||
if (v->vehstatus & VS_STOPPED)
|
||||
return;
|
||||
if (v->vehstatus & VS_STOPPED) return;
|
||||
|
||||
/* aircraft is broken down? */
|
||||
if (v->breakdown_ctr != 0) {
|
||||
@@ -1931,8 +1894,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
|
||||
ProcessAircraftOrder(v);
|
||||
HandleAircraftLoading(v, loop);
|
||||
|
||||
if (v->current_order.type >= OT_LOADING)
|
||||
return;
|
||||
if (v->current_order.type >= OT_LOADING) return;
|
||||
|
||||
// pass the right airport structure to the functions
|
||||
// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
|
||||
@@ -1944,24 +1906,22 @@ void Aircraft_Tick(Vehicle *v)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (v->subtype > 2)
|
||||
return;
|
||||
if (v->subtype > 2) return;
|
||||
|
||||
if (v->subtype == 0)
|
||||
HelicopterTickHandler(v);
|
||||
if (v->subtype == 0) HelicopterTickHandler(v);
|
||||
|
||||
AgeAircraftCargo(v);
|
||||
|
||||
for(i=0; i!=6; i++) {
|
||||
for (i = 0; i != 6; i++) {
|
||||
AircraftEventHandler(v, i);
|
||||
if (v->type != VEH_Aircraft) // In case it was deleted
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateOilRig( void )
|
||||
void UpdateOilRig(void)
|
||||
{
|
||||
Station *st;
|
||||
Station* st;
|
||||
|
||||
FOR_ALL_STATIONS(st) {
|
||||
if (st->airport_type == 5) st->airport_type = AT_OILRIG;
|
||||
@@ -1987,7 +1947,7 @@ void UpdateOldAircraft(void)
|
||||
// skip those
|
||||
if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
|
||||
// airplane in terminal stopped doesn't hurt anyone, so goto next
|
||||
if ((v_oldstyle->vehstatus & VS_STOPPED) && (v_oldstyle->u.air.state == 0)) {
|
||||
if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
|
||||
v_oldstyle->u.air.state = HANGAR;
|
||||
continue;
|
||||
}
|
||||
|
Reference in New Issue
Block a user