(svn r3181) -Bracing

-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
This commit is contained in:
tron
2005-11-14 19:48:04 +00:00
parent d8b56c123e
commit f7abff5f96
63 changed files with 1984 additions and 2359 deletions

View File

@@ -155,8 +155,9 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
avi = AircraftVehInfo(p1);
// allocate 2 or 3 vehicle structs, depending on type
if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
IsOrderPoolFull())
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
IsOrderPoolFull()) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}
unit_num = GetFreeUnitNumber(VEH_Aircraft);
if (unit_num > _patches.max_aircraft)
@@ -546,21 +547,15 @@ static void CheckIfAircraftNeedsService(Vehicle *v)
{
const Station* st;
if (_patches.servint_aircraft == 0)
return;
if (!VehicleNeedsService(v))
return;
if (v->vehstatus & VS_STOPPED)
return;
if (_patches.servint_aircraft == 0) return;
if (!VehicleNeedsService(v)) return;
if (v->vehstatus & VS_STOPPED) return;
if (v->current_order.type == OT_GOTO_DEPOT &&
v->current_order.flags & OF_HALT_IN_DEPOT)
return;
if (_patches.gotodepot && VehicleHasDepotOrders(v))
return;
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
st = GetStation(v->current_order.station);
// only goto depot if the target airport has terminals (eg. it is airport)
@@ -581,11 +576,9 @@ void OnNewDay_Aircraft(Vehicle *v)
{
int32 cost;
if (v->subtype > 2)
return;
if (v->subtype > 2) return;
if ((++v->day_counter & 7) == 0)
DecreaseVehicleValue(v);
if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
CheckOrders(v->index, OC_INIT);
@@ -593,8 +586,7 @@ void OnNewDay_Aircraft(Vehicle *v)
AgeVehicle(v);
CheckIfAircraftNeedsService(v);
if (v->vehstatus & VS_STOPPED)
return;
if (v->vehstatus & VS_STOPPED) return;
cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
@@ -622,13 +614,12 @@ void AircraftYearlyLoop(void)
static void AgeAircraftCargo(Vehicle *v)
{
if (_age_cargo_skip_counter != 0)
return;
if (_age_cargo_skip_counter != 0) return;
do {
if (v->cargo_days != 0xFF)
v->cargo_days++;
} while ( (v=v->next) != NULL );
if (v->cargo_days != 0xFF) v->cargo_days++;
v = v->next;
} while (v != NULL);
}
static void HelicopterTickHandler(Vehicle *v)
@@ -639,8 +630,7 @@ static void HelicopterTickHandler(Vehicle *v)
u = v->next->next;
if (u->vehstatus & VS_HIDDEN)
return;
if (u->vehstatus & VS_HIDDEN) return;
// if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
// loading/unloading at a terminal or stopped
@@ -707,7 +697,8 @@ static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
VehiclePositionChanged(u);
EndVehicleMove(u);
if ((u=u->next) != NULL) {
u = u->next;
if (u != NULL) {
u->x_pos = x;
u->y_pos = y;
u->z_pos = z + 5;
@@ -729,7 +720,8 @@ static void ServiceAircraft(Vehicle *v)
u = v->next;
u->vehstatus |= VS_HIDDEN;
if ((u=u->next) != NULL) {
u = u->next;
if (u != NULL) {
u->vehstatus |= VS_HIDDEN;
u->cur_speed = 0;
}
@@ -752,10 +744,10 @@ static bool UpdateAircraftSpeed(Vehicle *v)
byte t;
v->subspeed = (t=v->subspeed) + (byte)spd;
spd = min( v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
// adjust speed for broken vehicles
if(v->vehstatus&VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
//updates statusbar only if speed have changed to save CPU time
if (spd != v->cur_speed) {
@@ -764,19 +756,15 @@ static bool UpdateAircraftSpeed(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
if (!(v->direction & 1)) {
spd = spd * 3 >> 2;
}
if (!(v->direction & 1)) spd = spd * 3 / 4;
if (spd == 0)
return false;
if (spd == 0) return false;
if ((byte)++spd == 0)
return true;
if ((byte)++spd == 0) return true;
v->progress = (t = v->progress) - (byte)spd;
return (t < v->progress);
return t < v->progress;
}
// get Aircraft running altitude
@@ -822,9 +810,7 @@ static bool AircraftController(Vehicle *v)
// Make sure the rotors don't rotate too fast
if (u->cur_speed > 32) {
v->cur_speed = 0;
if (--u->cur_speed == 32) {
SndPlayVehicleFx(SND_18_HELICOPTER, v);
}
if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
} else {
u->cur_speed = 32;
if (UpdateAircraftSpeed(v)) {
@@ -865,9 +851,8 @@ static bool AircraftController(Vehicle *v)
u = v->next->next;
// Increase speed of rotors. When speed is 80, we've landed.
if (u->cur_speed >= 80)
return true;
u->cur_speed+=4;
if (u->cur_speed >= 80) return true;
u->cur_speed += 4;
} else if (v->z_pos > z) {
SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
} else {
@@ -886,10 +871,7 @@ static bool AircraftController(Vehicle *v)
// At final pos?
if (dist == 0) {
// Clamp speed to 12.
if (v->cur_speed > 12)
v->cur_speed = 12;
if (v->cur_speed > 12) v->cur_speed = 12;
// Change direction smoothly to final direction.
dirdiff = amd->direction - v->direction;
@@ -900,8 +882,7 @@ static bool AircraftController(Vehicle *v)
return true;
}
if (!UpdateAircraftSpeed(v))
return false;
if (!UpdateAircraftSpeed(v)) return false;
v->direction = (v->direction+((dirdiff&7)<5?1:-1)) & 7;
v->cur_speed >>= 1;
@@ -910,24 +891,17 @@ static bool AircraftController(Vehicle *v)
return false;
}
// Clamp speed?
if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12)
v->cur_speed = 12;
if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12) v->cur_speed = 12;
if (!UpdateAircraftSpeed(v))
return false;
if (!UpdateAircraftSpeed(v)) return false;
// Decrease animation counter.
if (v->load_unload_time_rem != 0)
v->load_unload_time_rem--;
if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
// Turn. Do it slowly if in the air.
newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
if (newdir != v->direction) {
if (amd->flag & AMED_SLOWTURN) {
if (v->load_unload_time_rem == 0) {
v->load_unload_time_rem = 8;
}
if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
v->direction = newdir;
} else {
v->cur_speed >>= 1;
@@ -940,19 +914,15 @@ static bool AircraftController(Vehicle *v)
v->tile = gp.new_tile;
// If vehicle is in the air, use tile coordinate 0.
if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) {
v->tile = 0;
}
if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
// Adjust Z for land or takeoff?
z = v->z_pos;
if (amd->flag & AMED_TAKEOFF) {
z+=2;
// Determine running altitude
z += 2;
maxz = GetAircraftFlyingAltitude(v);
if (z > maxz)
z = maxz;
if (z > maxz) z = maxz;
}
if (amd->flag & AMED_LAND) {
@@ -969,7 +939,7 @@ static bool AircraftController(Vehicle *v)
if (curz > z) {
z++;
} else {
int t = max(1, dist-4);
int t = max(1, dist - 4);
z -= ((z - curz) + t - 1) / t;
if (z < curz) z = curz;
@@ -980,11 +950,13 @@ static bool AircraftController(Vehicle *v)
if (amd->flag & AMED_BRAKE) {
curz = GetSlopeZ(x, y) + 1;
if (z > curz) z--;
else if (z < curz) z++;
if (z > curz) {
z--;
} else if (z < curz) {
z++;
}
if (dist < 64 && v->cur_speed > 12)
v->cur_speed -= 4;
if (dist < 64 && v->cur_speed > 12) v->cur_speed -= 4;
}
SetAircraftPosition(v, gp.x, gp.y, z);
@@ -1061,8 +1033,7 @@ static const int8 _aircraft_smoke_xy[16] = {
static void HandleAircraftSmoke(Vehicle *v)
{
if (!(v->vehstatus&VS_AIRCRAFT_BROKEN))
return;
if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
if (v->cur_speed < 10) {
v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
@@ -1098,8 +1069,7 @@ static void ProcessAircraftOrder(Vehicle *v)
v->cur_order_index++;
}
if (v->cur_order_index >= v->num_orders)
v->cur_order_index = 0;
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
order = GetVehicleOrder(v, v->cur_order_index);
@@ -1132,18 +1102,12 @@ static void ProcessAircraftOrder(Vehicle *v)
static void HandleAircraftLoading(Vehicle *v, int mode)
{
if (v->current_order.type == OT_NOTHING)
return;
if (v->current_order.type == OT_NOTHING) return;
if (v->current_order.type != OT_DUMMY) {
if (v->current_order.type != OT_LOADING)
return;
if (mode != 0)
return;
if (--v->load_unload_time_rem)
return;
if (v->current_order.type != OT_LOADING) return;
if (mode != 0) return;
if (--v->load_unload_time_rem != 0) return;
if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
@@ -1155,8 +1119,7 @@ static void HandleAircraftLoading(Vehicle *v, int mode)
Order b = v->current_order;
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
if (!(b.flags & OF_NON_STOP))
return;
if (!(b.flags & OF_NON_STOP)) return;
}
}
v->cur_order_index++;
@@ -1183,7 +1146,7 @@ static void CrashAirplane(Vehicle *v)
v->cargo_count = 0;
v->next->cargo_count = 0,
st = GetStation(v->u.air.targetairport);
if(st->airport_tile==0) {
if (st->airport_tile == 0) {
newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
} else {
SetDParam(1, st->index);
@@ -1230,8 +1193,7 @@ static void AircraftEntersTerminal(Vehicle *v)
Station *st;
Order old_order;
if (v->current_order.type == OT_GOTO_DEPOT)
return;
if (v->current_order.type == OT_GOTO_DEPOT) return;
st = GetStation(v->u.air.targetairport);
v->last_station_visited = v->u.air.targetairport;
@@ -1267,7 +1229,7 @@ static void AircraftEntersTerminal(Vehicle *v)
InvalidateWindowClasses(WC_AIRCRAFT_LIST);
}
static bool ValidateAircraftInHangar( uint data_a, uint data_b )
static bool ValidateAircraftInHangar(uint data_a, uint data_b)
{
const Vehicle* v = GetVehicle(data_a);
@@ -1348,7 +1310,8 @@ static void AircraftLeaveHangar(Vehicle *v)
u->vehstatus &= ~VS_HIDDEN;
// Rotor blades
if ((u=u->next) != NULL) {
u = u->next;
if (u != NULL) {
u->vehstatus &= ~VS_HIDDEN;
u->cur_speed = 80;
}
@@ -1452,10 +1415,11 @@ static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *A
v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
break;
case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
if (v->current_order.station == v->u.air.targetairport)
if (v->current_order.station == v->u.air.targetairport) {
v->u.air.state = HANGAR;
else
} else {
v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
}
break;
default: // orders have been deleted (no orders), goto depot and don't bother us
v->current_order.type = OT_NOTHING;
@@ -1498,8 +1462,10 @@ static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *
AircraftNextAirportPos_and_Order(v);
// check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
if ((v->owner == _local_player && p->engine_replacement[v->engine_type] != INVALID_ENGINE) ||
(v->owner == _local_player && p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
if (v->owner == _local_player && (
p->engine_replacement[v->engine_type] != INVALID_ENGINE ||
(p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30)
)) {
_current_player = _local_player;
DoCommandP(v->tile, v->index, 1, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
_current_player = OWNER_NONE;
@@ -1519,9 +1485,9 @@ static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *Airpo
// all other airports --> all types of flying devices (ALL)
// heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
// runway busy or not allowed to use this airstation, circle
if (! (v->subtype == Airport->acc_planes ||
st->airport_tile == 0 || (st->owner != OWNER_NONE && st->owner != v->owner) )) {
if (v->subtype != Airport->acc_planes &&
st->airport_tile != 0 &&
(st->owner == OWNER_NONE || st->owner == v->owner)) {
// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
// if it is an airplane, look for LANDING, for helicopter HELILANDING
// it is possible to choose from multiple landing runways, so loop until a free one is found
@@ -1636,10 +1602,10 @@ static AircraftStateHandler * const _aircraft_state_handlers[] = {
static void AirportClearBlock(const Vehicle* v, const AirportFTAClass* Airport)
{
Station *st;
// we have left the previous block, and entered the new one. Free the previous block
if (Airport->layout[v->u.air.previous_pos].block != Airport->layout[v->u.air.pos].block) {
st = GetStation(v->u.air.targetairport);
Station* st = GetStation(v->u.air.targetairport);
CLRBITS(st->airport_flags, Airport->layout[v->u.air.previous_pos].block);
}
}
@@ -1689,10 +1655,10 @@ static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport)
// matches our heading
do {
if (v->u.air.state == current->heading || current->heading == TO_ALL) {
if (AirportSetBlocks(v, current, Airport)) {
v->u.air.pos = current->next_position;
} // move to next position
return retval;
if (AirportSetBlocks(v, current, Airport)) {
v->u.air.pos = current->next_position;
} // move to next position
return retval;
}
current = current->next_in_chain;
} while (current != NULL);
@@ -1731,16 +1697,15 @@ static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFT
// returns true on success. Eg, next block was free and we have occupied it
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
{
Station *st;
uint32 airport_flags;
AirportFTA *current, *reference, *next;
next = &Airport->layout[current_pos->next_position];
reference = &Airport->layout[v->u.air.pos];
AirportFTA* next = &Airport->layout[current_pos->next_position];
AirportFTA* reference = &Airport->layout[v->u.air.pos];
AirportFTA* current;
// if the next position is in another block, check it and wait until it is free
if (Airport->layout[current_pos->position].block != next->block) {
airport_flags = next->block;
st = GetStation(v->u.air.targetairport);
uint32 airport_flags = next->block;
Station* st = GetStation(v->u.air.targetairport);
//search for all all elements in the list with the same state, and blocks != N
// this means more blocks should be checked/set
current = current_pos;
@@ -1784,12 +1749,12 @@ static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
return false;
}
static int GetNumTerminals(const AirportFTAClass *Airport)
static uint GetNumTerminals(const AirportFTAClass *Airport)
{
int i, num = 0;
uint num = 0;
uint i;
for (i = Airport->terminals[0]; i > 0; i--)
num += Airport->terminals[i];
for (i = Airport->terminals[0]; i > 0; i--) num += Airport->terminals[i];
return num;
}
@@ -1846,12 +1811,12 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport)
return FreeTerminal(v, 0, GetNumTerminals(Airport));
}
static int GetNumHelipads(const AirportFTAClass *Airport)
static uint GetNumHelipads(const AirportFTAClass *Airport)
{
int i, num = 0;
uint num = 0;
uint i;
for (i = Airport->helipads[0]; i > 0; i--)
num += Airport->helipads[i];
for (i = Airport->helipads[0]; i > 0; i--) num += Airport->helipads[i];
return num;
}
@@ -1914,9 +1879,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
return;
}
/* exit if aircraft is stopped */
if (v->vehstatus & VS_STOPPED)
return;
if (v->vehstatus & VS_STOPPED) return;
/* aircraft is broken down? */
if (v->breakdown_ctr != 0) {
@@ -1931,8 +1894,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
ProcessAircraftOrder(v);
HandleAircraftLoading(v, loop);
if (v->current_order.type >= OT_LOADING)
return;
if (v->current_order.type >= OT_LOADING) return;
// pass the right airport structure to the functions
// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
@@ -1944,24 +1906,22 @@ void Aircraft_Tick(Vehicle *v)
{
int i;
if (v->subtype > 2)
return;
if (v->subtype > 2) return;
if (v->subtype == 0)
HelicopterTickHandler(v);
if (v->subtype == 0) HelicopterTickHandler(v);
AgeAircraftCargo(v);
for(i=0; i!=6; i++) {
for (i = 0; i != 6; i++) {
AircraftEventHandler(v, i);
if (v->type != VEH_Aircraft) // In case it was deleted
break;
}
}
void UpdateOilRig( void )
void UpdateOilRig(void)
{
Station *st;
Station* st;
FOR_ALL_STATIONS(st) {
if (st->airport_type == 5) st->airport_type = AT_OILRIG;
@@ -1987,7 +1947,7 @@ void UpdateOldAircraft(void)
// skip those
if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
// airplane in terminal stopped doesn't hurt anyone, so goto next
if ((v_oldstyle->vehstatus & VS_STOPPED) && (v_oldstyle->u.air.state == 0)) {
if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
v_oldstyle->u.air.state = HANGAR;
continue;
}