forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
This commit is contained in:
@@ -278,11 +278,12 @@ static void AiHandleGotoDepot(Player *p, int cmd)
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static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
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{
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int i;
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uint i;
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for (i = 0; bak->order[i].type != OT_NOTHING; i++)
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for (i = 0; bak->order[i].type != OT_NOTHING; i++) {
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if (CmdFailed(DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)))
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break;
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}
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}
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static void AiHandleReplaceTrain(Player *p)
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@@ -673,8 +674,7 @@ static void AiWantLongIndustryRoute(Player *p)
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return;
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}
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if (!AiCheckIfRouteIsGood(p, &fr, 1))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
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// Fill the source field
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p->ai.dst.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
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@@ -688,9 +688,9 @@ static void AiWantLongIndustryRoute(Player *p)
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p->ai.src.buildcmd_a = 0x24;
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p->ai.src.buildcmd_b = 0xFF;
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p->ai.src.direction = AiGetDirectionBetweenTiles(
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile
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);
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile
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);
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p->ai.src.cargo = fr.cargo | 0x80;
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// Fill the dest field
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@@ -703,17 +703,17 @@ static void AiWantLongIndustryRoute(Player *p)
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p->ai.dst.buildcmd_a = 0x34;
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p->ai.dst.buildcmd_b = 0xFF;
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p->ai.dst.direction = AiGetDirectionBetweenTiles(
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p->ai.dst.spec_tile,
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p->ai.src.spec_tile
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);
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p->ai.dst.spec_tile,
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p->ai.src.spec_tile
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);
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p->ai.dst.cargo = fr.cargo;
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// Fill middle field 1
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p->ai.mid1.spec_tile = AiGetPctTileBetween(
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile,
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0x55
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);
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile,
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0x55
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);
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p->ai.mid1.use_tile = 0;
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p->ai.mid1.rand_rng = 6;
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p->ai.mid1.cur_building_rule = 0xFF;
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@@ -726,10 +726,10 @@ static void AiWantLongIndustryRoute(Player *p)
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// Fill middle field 2
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p->ai.mid2.spec_tile = AiGetPctTileBetween(
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile,
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0xAA
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);
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p->ai.src.spec_tile,
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p->ai.dst.spec_tile,
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0xAA
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);
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p->ai.mid2.use_tile = 0;
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p->ai.mid2.rand_rng = 6;
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p->ai.mid2.cur_building_rule = 0xFF;
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@@ -781,8 +781,7 @@ static void AiWantMediumIndustryRoute(Player *p)
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return;
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}
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if (!AiCheckIfRouteIsGood(p, &fr, 1))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -854,8 +853,7 @@ static void AiWantShortIndustryRoute(Player *p)
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return;
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}
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if (!AiCheckIfRouteIsGood(p, &fr, 1))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -928,8 +926,7 @@ static void AiWantMailRoute(Player *p)
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}
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fr.cargo = CT_MAIL;
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if (!AiCheckIfRouteIsGood(p, &fr, 1))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -1034,8 +1031,7 @@ static void AiWantPassengerRoute(Player *p)
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}
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fr.cargo = CT_PASSENGERS;
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if (!AiCheckIfRouteIsGood(p, &fr, 1))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 1)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -1047,9 +1043,9 @@ static void AiWantPassengerRoute(Player *p)
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p->ai.src.buildcmd_a = 0x10;
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p->ai.src.buildcmd_b = 0xFF;
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p->ai.src.direction = AiGetDirectionBetweenTiles(
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GET_TOWN_OR_INDUSTRY_TILE(fr.from),
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GET_TOWN_OR_INDUSTRY_TILE(fr.to)
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);
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GET_TOWN_OR_INDUSTRY_TILE(fr.from),
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GET_TOWN_OR_INDUSTRY_TILE(fr.to)
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);
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p->ai.src.cargo = fr.cargo;
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// Fill the dest field
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@@ -1062,9 +1058,9 @@ static void AiWantPassengerRoute(Player *p)
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p->ai.dst.buildcmd_a = 0xFF;
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p->ai.dst.buildcmd_b = 0xFF;
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p->ai.dst.direction = AiGetDirectionBetweenTiles(
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GET_TOWN_OR_INDUSTRY_TILE(fr.to),
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GET_TOWN_OR_INDUSTRY_TILE(fr.from)
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);
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GET_TOWN_OR_INDUSTRY_TILE(fr.to),
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GET_TOWN_OR_INDUSTRY_TILE(fr.from)
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);
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p->ai.dst.cargo = fr.cargo;
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// Fill common fields
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@@ -1126,8 +1122,7 @@ static void AiWantLongRoadIndustryRoute(Player *p)
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return;
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}
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if (!AiCheckIfRouteIsGood(p, &fr, 2))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -1187,8 +1182,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
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return;
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}
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if (!AiCheckIfRouteIsGood(p, &fr, 2))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.from);
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@@ -1250,8 +1244,7 @@ static void AiWantLongRoadPassengerRoute(Player *p)
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fr.cargo = CT_PASSENGERS;
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if (!AiCheckIfRouteIsGood(p, &fr, 2))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
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// Fill the source field
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p->ai.src.spec_tile = GET_TOWN_OR_INDUSTRY_TILE(fr.to);
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@@ -1309,8 +1302,7 @@ static void AiWantPassengerRouteInsideTown(Player *p)
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fr.cargo = CT_PASSENGERS;
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fr.from = fr.to = t;
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if (!AiCheckIfRouteIsGood(p, &fr, 2))
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return;
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if (!AiCheckIfRouteIsGood(p, &fr, 2)) return;
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// Fill the source field
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p->ai.src.spec_tile = t->xy;
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@@ -1360,7 +1352,6 @@ static void AiWantRoadRoute(Player *p)
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} else {
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AiWantPassengerRouteInsideTown(p);
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}
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}
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static void AiWantPassengerAircraftRoute(Player *p)
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@@ -1615,14 +1606,13 @@ clear_town_stuff:;
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}
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} else if (p->mode == 2) {
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// Rail
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if (IsTileType(c, MP_RAILWAY))
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return CMD_ERROR;
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if (IsTileType(c, MP_RAILWAY)) return CMD_ERROR;
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j = p->attr;
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k = 0;
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// Build the rail
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for(i=0; i!=6; i++,j>>=1) {
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for (i = 0; i != 6; i++, j >>= 1) {
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if (j&1) {
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k = i;
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ret = DoCommandByTile(c, _cur_ai_player->ai.railtype_to_use, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
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@@ -1683,9 +1673,9 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by
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int i;
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const AiDefaultRailBlock *p;
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for(i=0; (p = _default_rail_track_data[i]) != NULL; i++) {
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for (i = 0; (p = _default_rail_track_data[i]) != NULL; i++) {
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if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 &&
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(p->dir == 0xFF || p->dir == dir || ((p->dir-1)&3) == dir)) {
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(p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) {
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*cost = AiDoBuildDefaultRailTrack(tile, p->data, DC_NO_TOWN_RATING);
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if (*cost != CMD_ERROR && AiCheckTrackResources(tile, p->data, cargo))
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return i;
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@@ -1762,7 +1752,8 @@ static void AiDoTerraformLand(TileIndex tile, int dir, int unk, int mode)
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static void AiStateBuildDefaultRailBlocks(Player *p)
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{
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int i, j;
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uint i;
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int j;
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AiBuildRec *aib;
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int rule;
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int32 cost;
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@@ -1823,8 +1814,7 @@ static void AiStateBuildDefaultRailBlocks(Player *p)
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aib = &p->ai.src;
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j = p->ai.num_build_rec;
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do {
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if (aib->cur_building_rule == 255)
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return;
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if (aib->cur_building_rule == 255) return;
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} while (++aib,--j);
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// yep, all are done. switch state to the rail building state.
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@@ -1850,16 +1840,14 @@ typedef struct AiRailPathFindData {
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static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
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{
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if (a->flag)
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return true;
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if (a->flag) return true;
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if (length > 20 || tile == a->tile) {
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a->flag = true;
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return true;
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}
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if (DistanceMax(tile, a->tile2) < 4)
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a->count++;
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if (DistanceMax(tile, a->tile2) < 4) a->count++;
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return false;
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}
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@@ -1867,6 +1855,7 @@ static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track,
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static bool AiDoFollowTrack(Player *p)
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{
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AiRailPathFindData arpfd;
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arpfd.tile = p->ai.start_tile_a;
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arpfd.tile2 = p->ai.cur_tile_a;
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arpfd.flag = false;
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@@ -1909,26 +1898,29 @@ static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val)
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{
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int i;
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for(i=0; i!=p->ai.banned_tile_count; i++)
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if (p->ai.banned_tiles[i] == tile &&
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p->ai.banned_val[i] == val)
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return true;
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for (i = 0; i != p->ai.banned_tile_count; i++) {
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if (p->ai.banned_tiles[i] == tile && p->ai.banned_val[i] == val) {
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return true;
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}
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}
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return false;
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}
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static void AiBanTile(Player *p, TileIndex tile, byte val) {
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static void AiBanTile(Player* p, TileIndex tile, byte val)
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{
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int i;
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for(i=lengthof(p->ai.banned_tiles)-1; i!=0; i--) {
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p->ai.banned_tiles[i] = p->ai.banned_tiles[i-1];
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p->ai.banned_val[i] = p->ai.banned_val[i-1];
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for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) {
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p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1];
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p->ai.banned_val[i] = p->ai.banned_val[i - 1];
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}
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p->ai.banned_tiles[0] = tile;
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p->ai.banned_val[0] = val;
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if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles))
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if (p->ai.banned_tile_count != lengthof(p->ai.banned_tiles)) {
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p->ai.banned_tile_count++;
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}
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}
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static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir);
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@@ -3201,11 +3193,13 @@ static void AiStateBuildRoadVehicles(Player *p)
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loco_id = _new_roadveh_id;
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for(i=0; p->ai.order_list_blocks[i] != 0xFF; i++) {
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AiBuildRec *aib = (&p->ai.src) + p->ai.order_list_blocks[i];
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bool is_pass = (p->ai.cargo_type == CT_PASSENGERS ||
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p->ai.cargo_type == CT_MAIL ||
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(_opt.landscape==LT_NORMAL && p->ai.cargo_type == CT_VALUABLES));
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for (i = 0; p->ai.order_list_blocks[i] != 0xFF; i++) {
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AiBuildRec* aib = &p->ai.src + p->ai.order_list_blocks[i];
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bool is_pass = (
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p->ai.cargo_type == CT_PASSENGERS ||
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p->ai.cargo_type == CT_MAIL ||
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(_opt.landscape == LT_NORMAL && p->ai.cargo_type == CT_VALUABLES)
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);
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Order order;
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order.type = OT_GOTO_STATION;
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@@ -3220,15 +3214,10 @@ static void AiStateBuildRoadVehicles(Player *p)
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}
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DoCommandByTile(0, loco_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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DoCommandByTile(0, loco_id, _ai_service_interval, DC_EXEC, CMD_CHANGE_TRAIN_SERVICE_INT);
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if (p->ai.num_want_fullload != 0)
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p->ai.num_want_fullload--;
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if (--p->ai.num_loco_to_build == 0) {
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p->ai.state = AIS_0;
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}
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if (p->ai.num_want_fullload != 0) p->ai.num_want_fullload--;
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if (--p->ai.num_loco_to_build == 0) p->ai.state = AIS_0;
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}
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static void AiStateDeleteRoadBlocks(Player *p)
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Reference in New Issue
Block a user