forked from mirror/OpenTTD
(svn r3181) -Bracing
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if
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13
ai/ai.c
13
ai/ai.c
@@ -125,9 +125,9 @@ static void AI_RunTick(PlayerID player)
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Player *p = GetPlayer(player);
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_current_player = player;
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if (_patches.ainew_active)
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if (_patches.ainew_active) {
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AiNewDoGameLoop(p);
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else {
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} else {
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/* Enable all kind of cheats the old AI needs in order to operate correctly... */
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_is_old_ai_player = true;
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AiDoGameLoop(p);
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@@ -143,8 +143,7 @@ static void AI_RunTick(PlayerID player)
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void AI_RunGameLoop(void)
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{
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/* Don't do anything if ai is disabled */
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if (!_ai.enabled)
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return;
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if (!_ai.enabled) return;
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/* New tick */
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_ai.tick++;
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@@ -212,11 +211,9 @@ void AI_Initialize(void)
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*/
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void AI_Uninitialize(void)
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{
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Player *p;
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Player* p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && p->is_ai) {
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AI_PlayerDied(p->index);
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}
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if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
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}
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}
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