(svn r6141) -Codechange: introduced DepotID and used it as much as possible

-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
  Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid
This commit is contained in:
truelight
2006-08-26 14:44:55 +00:00
parent 7a58659fef
commit f73a2829f3
6 changed files with 23 additions and 23 deletions

View File

@@ -103,7 +103,7 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
if (flags & DC_EXEC) {
/* Kill the depot, which is registered at the northernmost tile. Use that one */
DoDeleteDepot(tile2 < tile ? tile2 : tile);
DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));
MakeWater(tile);
MakeWater(tile2);