forked from mirror/OpenTTD
(svn r6141) -Codechange: introduced DepotID and used it as much as possible
-Codechange: DeleteDepot removes a depot from the pool -Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on. Last 2 changes to prepare for new pool system. Not pretty now, will be soon. -Codechange: Removed DoDeleteDepot as it was stupid
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@@ -603,7 +603,7 @@ static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoDeleteDepot(tile);
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if (flags & DC_EXEC) DeleteDepot(GetDepotByTile(tile));
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return _price.remove_road_depot;
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}
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