forked from mirror/OpenTTD
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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@@ -37,6 +37,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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CompanyByte preview_company;///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
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byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
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CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
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CompanyMask company_hidden; ///< Bit for each company whether the engine is normally hidden in the build gui for that company.
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uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
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VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
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@@ -111,6 +112,16 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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Date GetLifeLengthInDays() const;
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uint16 GetRange() const;
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/**
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* Check whether the engine is hidden in the GUI for the given company.
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* @param c Company to check.
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* @return \c true iff the engine is hidden in the GUI for the given company.
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*/
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inline bool IsHidden(CompanyByte c) const
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{
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return c < MAX_COMPANIES && HasBit(this->company_hidden, c);
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}
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/**
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* Check if the engine is a ground vehicle.
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* @return True iff the engine is a train or a road vehicle.
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