forked from mirror/OpenTTD
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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@@ -41,6 +41,8 @@
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#include "safeguards.h"
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void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
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@@ -558,6 +560,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
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RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
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SetDefaultCompanySettings(c->index);
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ClearEnginesHiddenFlagOfCompany(c->index);
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GeneratePresidentName(c);
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