(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!

This commit is contained in:
tron
2005-11-01 06:38:23 +00:00
parent 8ea1639603
commit f6fdb150e7
2 changed files with 48 additions and 48 deletions

View File

@@ -271,7 +271,7 @@ static const SpriteID trg1idx[] = {
* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
* correspondence of any kind with the ID's in the grf file, but results in
* a maximum use of sprite slots. */
#define OPENTTD_SPRITES_COUNT 101
#define OPENTTD_SPRITES_COUNT 95
static const SpriteID _openttd_grf_indexes[] = {
SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
134, 134, // euro symbol medium size
@@ -351,7 +351,7 @@ static void LoadSpriteTables(void)
assert(load_index == SPR_OPENTTD_BASE);
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
LoadNewGRF(load_index, i);
}