forked from mirror/OpenTTD
(svn r3665) Add a function to turn a tile into a clear tile
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12
clear.h
12
clear.h
@@ -4,6 +4,7 @@
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#define CLEAR_H
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#include "macros.h"
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#include "tile.h"
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/* ground type, m5 bits 2...4
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* valid densities (bits 0...1) in comments after the enum
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@@ -43,4 +44,15 @@ static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); }
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static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); }
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static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); }
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static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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{
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SetTileType(t, MP_CLEAR);
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SetTileOwner(t, OWNER_NONE);
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_m[t].m2 = 0;
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_m[t].m3 = 0;
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_m[t].m4 = 0 << 5 | 0 << 2;
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_m[t].m5 = 0 << 5 | g << 2 | density;
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}
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#endif
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