(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.

This commit is contained in:
rubidium
2007-01-12 20:19:49 +00:00
parent ee1021d29c
commit f66b373b52
17 changed files with 306 additions and 270 deletions

View File

@@ -550,7 +550,7 @@ DEF_CONSOLE_CMD(ConStatus)
"active"
};
const NetworkClientState *cs;
NetworkTCPSocketHandler *cs;
if (argc == 0) {
IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
@@ -672,7 +672,7 @@ DEF_CONSOLE_CMD(ConKick)
DEF_CONSOLE_CMD(ConResetCompany)
{
const Player *p;
const NetworkClientState *cs;
NetworkTCPSocketHandler *cs;
const NetworkClientInfo *ci;
PlayerID index;