(svn r27507) -Add: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12.

This commit is contained in:
frosch
2016-02-08 21:05:57 +00:00
parent 8f621dc506
commit f6577b6ad7
4 changed files with 27 additions and 15 deletions

View File

@@ -161,6 +161,22 @@ bool LoadNewGRFSound(SoundEntry *sound)
return false;
}
/**
* Resolve NewGRF sound ID.
* @param file NewGRF to get sound from.
* @param sound_id GRF-specific sound ID. (GRF-local for IDs above ORIGINAL_SAMPLE_COUNT)
* @return Translated (global) sound ID, or INVALID_SOUND.
*/
SoundID GetNewGRFSoundID(const GRFFile *file, SoundID sound_id)
{
/* Global sound? */
if (sound_id < ORIGINAL_SAMPLE_COUNT) return sound_id;
sound_id -= ORIGINAL_SAMPLE_COUNT;
if (file == NULL || sound_id >= file->num_sounds) return INVALID_SOUND;
return file->sound_offset + sound_id;
}
/**
* Checks whether a NewGRF wants to play a different vehicle sound effect.
@@ -185,14 +201,10 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
/* Play default sound if callback fails */
if (callback == CALLBACK_FAILED) return false;
if (callback >= ORIGINAL_SAMPLE_COUNT) {
callback -= ORIGINAL_SAMPLE_COUNT;
callback = GetNewGRFSoundID(file, callback);
/* Play no sound if result is out of range */
if (callback > file->num_sounds) return true;
callback += file->sound_offset;
}
/* Play no sound, if result is invalid */
if (callback == INVALID_SOUND) return true;
assert(callback < GetNumSounds());
SndPlayVehicleFx(callback, v);
@@ -207,11 +219,8 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
*/
void PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
{
if (sound_id >= ORIGINAL_SAMPLE_COUNT) {
sound_id -= ORIGINAL_SAMPLE_COUNT;
if (sound_id > file->num_sounds) return;
sound_id += file->sound_offset;
}
sound_id = GetNewGRFSoundID(file, sound_id);
if (sound_id == INVALID_SOUND) return;
assert(sound_id < GetNumSounds());
SndPlayTileFx(sound_id, tile);