forked from mirror/OpenTTD
Doc: Lots and lots of doxymentation fixes
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@@ -118,7 +118,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
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/**
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* Store a value into the persistent storage area (PSA). Default implementation does nothing (for newgrf classes without storage).
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* @param pos Position to store into.
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* @param reg Position to store into.
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* @param value Value to store.
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*/
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/* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
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@@ -308,7 +308,7 @@ const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject &object) const
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* Process registers and the construction stage into the sprite layout.
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* The passed construction stage might get reset to zero, if it gets incorporated into the layout
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* during the preprocessing.
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* @param [in, out] stage Construction stage (0-3), or NULL if not applicable.
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* @param[in,out] stage Construction stage (0-3), or NULL if not applicable.
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* @return sprite layout to draw.
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*/
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const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) const
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