Doc: Lots and lots of doxymentation fixes

This commit is contained in:
Charles Pigott
2018-10-28 02:17:36 +00:00
committed by frosch
parent b9273cbe07
commit f5b1115039
108 changed files with 265 additions and 290 deletions

View File

@@ -118,7 +118,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
/**
* Store a value into the persistent storage area (PSA). Default implementation does nothing (for newgrf classes without storage).
* @param pos Position to store into.
* @param reg Position to store into.
* @param value Value to store.
*/
/* virtual */ void ScopeResolver::StorePSA(uint reg, int32 value) {}
@@ -308,7 +308,7 @@ const SpriteGroup *RealSpriteGroup::Resolve(ResolverObject &object) const
* Process registers and the construction stage into the sprite layout.
* The passed construction stage might get reset to zero, if it gets incorporated into the layout
* during the preprocessing.
* @param [in, out] stage Construction stage (0-3), or NULL if not applicable.
* @param[in,out] stage Construction stage (0-3), or NULL if not applicable.
* @return sprite layout to draw.
*/
const DrawTileSprites *TileLayoutSpriteGroup::ProcessRegisters(uint8 *stage) const