forked from mirror/OpenTTD
Doc: Lots and lots of doxymentation fixes
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14
src/gfx.cpp
14
src/gfx.cpp
@@ -703,8 +703,8 @@ Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
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}
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/**
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* Get bounding box of a string. Uses parameters set by #DParam if needed.
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* Has the same restrictions as #GetStringBoundingBox(const char *str).
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* Get bounding box of a string. Uses parameters set by #SetDParam if needed.
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* Has the same restrictions as #GetStringBoundingBox(const char *str, FontSize start_fontsize).
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* @param strid String to examine.
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* @return Width and height of the bounding box for the string in pixels.
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*/
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@@ -761,7 +761,7 @@ void DrawCharCentered(WChar c, int x, int y, TextColour colour)
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/**
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* Get the size of a sprite.
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* @param sprid Sprite to examine.
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* @param [out] offset Optionally returns the sprite position offset.
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* @param[out] offset Optionally returns the sprite position offset.
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* @return Sprite size in pixels.
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* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
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*/
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@@ -1170,8 +1170,8 @@ byte GetDigitWidth(FontSize size)
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/**
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* Determine the broadest digits for guessing the maximum width of a n-digit number.
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* @param [out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
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* @param [out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
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* @param[out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
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* @param[out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
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* @param size Font of the digit
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*/
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void GetBroadestDigit(uint *front, uint *next, FontSize size)
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@@ -1635,8 +1635,8 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
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* Update cursor position on mouse movement.
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* @param x New X position.
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* @param y New Y position.
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* @param queued True, if the OS queues mouse warps after pending mouse movement events.
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* False, if the warp applies instantaneous.
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* @param queued_warp True, if the OS queues mouse warps after pending mouse movement events.
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* False, if the warp applies instantaneous.
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* @return true, if the OS cursor position should be warped back to this->pos.
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*/
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bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
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