forked from mirror/OpenTTD
(svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies.
This commit is contained in:
122
src/direction_type.h
Normal file
122
src/direction_type.h
Normal file
@@ -0,0 +1,122 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file direction_type.h Different types to 'show' directions. */
|
||||
|
||||
#ifndef DIRECTION_TYPE_H
|
||||
#define DIRECTION_TYPE_H
|
||||
|
||||
#include "core/enum_type.hpp"
|
||||
|
||||
/**
|
||||
* Defines the 8 directions on the map.
|
||||
*
|
||||
* This enum defines 8 possible directions which are used for
|
||||
* the vehicles in the game. The directions are aligned straight
|
||||
* to the viewport, not to the map. So north points to the top of
|
||||
* your viewport and not rotated by 45 degrees left or right to get
|
||||
* a "north" used in you games.
|
||||
*/
|
||||
enum Direction {
|
||||
DIR_BEGIN = 0, ///< Used to iterate
|
||||
DIR_N = 0, ///< North
|
||||
DIR_NE = 1, ///< Northeast
|
||||
DIR_E = 2, ///< East
|
||||
DIR_SE = 3, ///< Southeast
|
||||
DIR_S = 4, ///< South
|
||||
DIR_SW = 5, ///< Southwest
|
||||
DIR_W = 6, ///< West
|
||||
DIR_NW = 7, ///< Northwest
|
||||
DIR_END, ///< Used to iterate
|
||||
INVALID_DIR = 0xFF, ///< Flag for an invalid direction
|
||||
};
|
||||
|
||||
/** Define basic enum properties */
|
||||
template <> struct EnumPropsT<Direction> : MakeEnumPropsT<Direction, byte, DIR_BEGIN, DIR_END, INVALID_DIR> {};
|
||||
typedef TinyEnumT<Direction> DirectionByte; //typedefing-enumification of Direction
|
||||
|
||||
|
||||
/**
|
||||
* Enumeration for the difference between two directions.
|
||||
*
|
||||
* This enumeration is used to mark differences between
|
||||
* two directions. If you get one direction you can align
|
||||
* a second direction in 8 different ways. This enumeration
|
||||
* only contains 6 of these 8 differences, but the remaining
|
||||
* two can be calculated by adding to differences together.
|
||||
* This also means you can add two differences together and
|
||||
* get the difference you really want to get. The difference
|
||||
* of 45 degrees left + the difference of 45 degrees right results in the
|
||||
* difference of 0 degrees.
|
||||
*
|
||||
* @note To get this mentioned addition of direction you must use
|
||||
* modulo DIR_END or use the #ChangeDirDiff(DirDiff, DirDiff) function.
|
||||
* @see ChangeDirDiff(DirDiff, DirDiff)
|
||||
*/
|
||||
enum DirDiff {
|
||||
DIRDIFF_SAME = 0, ///< Both directions faces to the same direction
|
||||
DIRDIFF_45RIGHT = 1, ///< Angle of 45 degrees right
|
||||
DIRDIFF_90RIGHT = 2, ///< Angle of 90 degrees right
|
||||
DIRDIFF_REVERSE = 4, ///< One direction is the opposit of the other one
|
||||
DIRDIFF_90LEFT = 6, ///< Angle of 90 degrees left
|
||||
DIRDIFF_45LEFT = 7 ///< Angle of 45 degrees left
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Enumeration for diagonal directions.
|
||||
*
|
||||
* This enumeration is used for the 4 direction of the tile-edges.
|
||||
*/
|
||||
enum DiagDirection {
|
||||
DIAGDIR_BEGIN = 0, ///< Used for iterations
|
||||
DIAGDIR_NE = 0, ///< Northeast, upper right on your monitor
|
||||
DIAGDIR_SE = 1, ///< Southeast
|
||||
DIAGDIR_SW = 2, ///< Southwest
|
||||
DIAGDIR_NW = 3, ///< Northwest
|
||||
DIAGDIR_END, ///< Used for iterations
|
||||
INVALID_DIAGDIR = 0xFF, ///< Flag for an invalid DiagDirection
|
||||
};
|
||||
|
||||
DECLARE_POSTFIX_INCREMENT(DiagDirection);
|
||||
|
||||
/** Define basic enum properties */
|
||||
template <> struct EnumPropsT<DiagDirection> : MakeEnumPropsT<DiagDirection, byte, DIAGDIR_BEGIN, DIAGDIR_END, INVALID_DIAGDIR> {};
|
||||
typedef TinyEnumT<DiagDirection> DiagDirectionByte; //typedefing-enumification of DiagDirection
|
||||
|
||||
|
||||
/**
|
||||
* Enumeration for the difference between to DiagDirection.
|
||||
*
|
||||
* As the DiagDirection only contains 4 possible directions the
|
||||
* difference between two of these directions can only be in 4 ways.
|
||||
* As the DirDiff enumeration the values can be added together and
|
||||
* you will get the resulting difference (use modulo DIAGDIR_END).
|
||||
*
|
||||
* @see DirDiff
|
||||
*/
|
||||
enum DiagDirDiff {
|
||||
DIAGDIRDIFF_SAME = 0, ///< Same directions
|
||||
DIAGDIRDIFF_90RIGHT = 1, ///< 90 degrees right
|
||||
DIAGDIRDIFF_REVERSE = 2, ///< Reverse directions
|
||||
DIAGDIRDIFF_90LEFT = 3 ///< 90 degrees left
|
||||
};
|
||||
|
||||
/** Allow incrementing of DiagDirDiff variables */
|
||||
DECLARE_POSTFIX_INCREMENT(DiagDirDiff);
|
||||
|
||||
|
||||
/**
|
||||
* Enumeration for the two axis X and Y
|
||||
*
|
||||
* This enumeration represente the two axis X and Y in the game.
|
||||
* The X axis is the one which goes align the north-west edge
|
||||
* (and south-east edge). The Y axis must be so the one which goes
|
||||
* align the north-east edge (and south-west) edge.
|
||||
*/
|
||||
enum Axis {
|
||||
AXIS_X = 0, ///< The X axis
|
||||
AXIS_Y = 1, ///< The y axis
|
||||
AXIS_END ///< Used for iterations
|
||||
};
|
||||
|
||||
#endif /* DIRECTION_TYPE_H */
|
Reference in New Issue
Block a user