forked from mirror/OpenTTD
(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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@@ -239,34 +239,34 @@ struct MainWindow : Window
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case 'Q' | WKC_CTRL:
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case 'Q' | WKC_META:
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HandleExitGameRequest();
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return true;
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return ES_HANDLED;
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}
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/* Disable all key shortcuts, except quit shortcuts when
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* generating the world, otherwise they create threading
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* problem during the generating, resulting in random
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* assertions that are hard to trigger and debug */
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if (IsGeneratingWorld()) return true;
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if (IsGeneratingWorld()) return ES_NOT_HANDLED;
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if (keycode == WKC_BACKQUOTE) {
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IConsoleSwitch();
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return false;
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return ES_HANDLED;
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}
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if (keycode == ('B' | WKC_CTRL)) {
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extern bool _draw_bounding_boxes;
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_draw_bounding_boxes = !_draw_bounding_boxes;
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MarkWholeScreenDirty();
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return false;
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return ES_HANDLED;
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}
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if (_game_mode == GM_MENU) return true;
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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switch (keycode) {
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case 'C':
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@@ -372,9 +372,9 @@ struct MainWindow : Window
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break;
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#endif
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default: return true;
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default: return ES_NOT_HANDLED;
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}
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return false;
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return ES_HANDLED;
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}
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virtual void OnScroll(Point delta)
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