forked from mirror/OpenTTD
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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@@ -14,7 +14,7 @@ enum VehicleType {
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VEH_ROAD,
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VEH_SHIP,
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VEH_AIRCRAFT,
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VEH_SPECIAL,
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VEH_EFFECT,
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VEH_DISASTER,
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VEH_END,
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VEH_INVALID = 0xFF,
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@@ -39,7 +39,7 @@ struct BaseVehicle
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static const VehicleID INVALID_VEHICLE = 0xFFFF;
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/* Effect vehicle types */
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enum EffectVehicle {
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enum EffectVehicleType {
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EV_CHIMNEY_SMOKE = 0,
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EV_STEAM_SMOKE = 1,
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EV_DIESEL_SMOKE = 2,
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