forked from mirror/OpenTTD
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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@@ -702,7 +702,7 @@ static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
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EV_BUBBLE
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);
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if (v != NULL) v->u.special.animation_substate = dir;
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if (v != NULL) v->u.effect.animation_substate = dir;
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}
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static void TileLoop_Industry(TileIndex tile)
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