forked from mirror/OpenTTD
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -20,6 +20,7 @@
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#include "date.h"
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#include "texteff.hpp"
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#include "video/video_driver.hpp"
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#include "transparency.h"
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enum {
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MAX_TEXTMESSAGE_LENGTH = 200,
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@@ -390,7 +391,7 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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dpi->top <= te->bottom &&
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dpi->left + dpi->width > te->x &&
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dpi->top + dpi->height > te->y) {
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if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) {
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if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
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}
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}
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@@ -405,7 +406,7 @@ void DrawTextEffects(DrawPixelInfo *dpi)
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dpi->top <= te->bottom * 2 - te->y &&
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dpi->left + dpi->width > te->x &&
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dpi->top + dpi->height > te->y) {
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if (te->mode == TE_RISING || (_patches.loading_indicators && !HASBIT(_transparent_opt, TO_LOADING))) {
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if (te->mode == TE_RISING || (_patches.loading_indicators && !IsTransparencySet(TO_LOADING))) {
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AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2);
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}
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}
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