forked from mirror/OpenTTD
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -40,6 +40,7 @@
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#include "train.h"
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#include "misc/autoptr.hpp"
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#include "autoslope.h"
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#include "transparency.h"
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const byte _track_sloped_sprites[14] = {
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14, 15, 22, 13,
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@@ -1755,7 +1756,7 @@ default_waypoint:
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image += relocation;
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}
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if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
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if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
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pal = _drawtile_track_palette;
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} else {
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pal = dtss->pal;
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@@ -1767,7 +1768,7 @@ default_waypoint:
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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HASBIT(_transparent_opt, TO_BUILDINGS)
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IsTransparencySet(TO_BUILDINGS)
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);
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} else {
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
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