(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 3a84801f55
commit f55fdfb7c4
25 changed files with 165 additions and 102 deletions

View File

@@ -40,6 +40,7 @@
#include "train.h"
#include "misc/autoptr.hpp"
#include "autoslope.h"
#include "transparency.h"
const byte _track_sloped_sprites[14] = {
14, 15, 22, 13,
@@ -1755,7 +1756,7 @@ default_waypoint:
image += relocation;
}
if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if (!IsTransparencySet(TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
pal = _drawtile_track_palette;
} else {
pal = dtss->pal;
@@ -1767,7 +1768,7 @@ default_waypoint:
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
HASBIT(_transparent_opt, TO_BUILDINGS)
IsTransparencySet(TO_BUILDINGS)
);
} else {
AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);