forked from mirror/OpenTTD
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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@@ -321,9 +321,6 @@ static void LoadIntroGame()
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{
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_game_mode = GM_MENU;
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/* Clear transparency options */
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_transparent_opt = 0;
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_opt_ptr = &_opt_newgame;
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ResetGRFConfig(false);
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