(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.

-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
This commit is contained in:
belugas
2007-11-10 01:17:15 +00:00
parent 3a84801f55
commit f55fdfb7c4
25 changed files with 165 additions and 102 deletions

View File

@@ -25,6 +25,7 @@
#include "newgrf_town.h"
#include "newgrf_sound.h"
#include "newgrf_commons.h"
#include "transparency.h"
static BuildingCounts _building_counts;
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
@@ -320,7 +321,7 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
if (IS_CUSTOM_SPRITE(image)) image += stage;
if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !HASBIT(_transparent_opt, TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if ((HASBIT(image, SPRITE_MODIFIER_OPAQUE) || !IsTransparencySet(TO_HOUSES)) && HASBIT(image, PALETTE_MODIFIER_COLOR)) {
if (pal == 0) {
const HouseSpec *hs = GetHouseSpecs(house_id);
if (HASBIT(hs->callback_mask, CBM_HOUSE_COLOUR)) {
@@ -343,10 +344,10 @@ void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte stage, Ho
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
HASBIT(_transparent_opt, TO_HOUSES)
IsTransparencySet(TO_HOUSES)
);
} else {
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_HOUSES));
AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_HOUSES));
}
}
}