forked from mirror/OpenTTD
(svn r6983) Use the pool macros for the Station pool
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@@ -635,7 +635,7 @@ static bool LoadOldStation(LoadgameState *ls, int num)
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{
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Station *st;
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if (!AddBlockIfNeeded(&_station_pool, num))
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if (!AddBlockIfNeeded(&_Station_pool, num))
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error("Stations: failed loading savegame: too many stations");
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st = GetStation(num);
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