forked from mirror/OpenTTD
(svn r20772) -Codechange: use packed VehicleListIdentifiers as window numbers
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@@ -16,6 +16,7 @@
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#include "window_func.h"
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#include "core/pool_func.hpp"
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#include "vehicle_gui.h"
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#include "vehiclelist.h"
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DepotPool _depot_pool("Depot");
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INSTANTIATE_POOL_METHODS(Depot)
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@@ -37,13 +38,14 @@ Depot::~Depot()
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DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
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/* Delete the depot list */
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WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
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VehicleType vt;
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switch (GetTileType(this->xy)) {
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default: break; // It can happen there is no depot here anymore (TTO/TTD savegames)
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case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11)); break;
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case MP_ROAD: DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11)); break;
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case MP_WATER: DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11)); break;
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default: return; // It can happen there is no depot here anymore (TTO/TTD savegames)
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case MP_RAILWAY: vt = VEH_TRAIN; break;
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case MP_ROAD: vt = VEH_ROAD; break;
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case MP_WATER: vt = VEH_SHIP; break;
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}
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DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
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}
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void InitializeDepots()
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