(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union

This commit is contained in:
rubidium
2009-05-23 12:13:42 +00:00
parent b270ca84ba
commit f490394aa8
11 changed files with 271 additions and 270 deletions

View File

@@ -815,24 +815,24 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
}
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Vehicle *v = object->u.vehicle.self;
if (v == NULL) {
if (group->g.real.num_loading > 0) return group->g.real.loading[0];
if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
uint totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
uint totalsets = in_motion ? group->num_loaded : group->num_loading;
uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
set = min(set, totalsets - 1);
return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
return in_motion ? group->loaded[set] : group->loading[set];
}
@@ -913,9 +913,9 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
NewVehicleResolver(&object, engine, v);
group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->g.result.sprite + (direction % group->g.result.num_sprites);
return group->GetResult() + (direction % group->GetNumResults());
}
@@ -936,11 +936,11 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
group = Resolve(group, &object);
if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
if (group == NULL || group->GetNumResults() == 0) return 0;
if (v == NULL) return group->g.result.sprite;
if (v == NULL) return group->GetResult();
return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}
@@ -976,9 +976,9 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
object.callback_param2 = param2;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}
/**
@@ -1005,9 +1005,9 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
object.u.vehicle.parent = parent;
group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
if (group == NULL) return CALLBACK_FAILED;
return group->g.callback.result;
return group->GetCallbackResult();
}