forked from mirror/OpenTTD
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
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@@ -815,24 +815,24 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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}
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static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group)
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static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
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{
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const Vehicle *v = object->u.vehicle.self;
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if (v == NULL) {
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if (group->g.real.num_loading > 0) return group->g.real.loading[0];
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if (group->g.real.num_loaded > 0) return group->g.real.loaded[0];
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if (group->num_loading > 0) return group->loading[0];
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if (group->num_loaded > 0) return group->loaded[0];
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return NULL;
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}
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bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
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uint totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading;
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uint totalsets = in_motion ? group->num_loaded : group->num_loading;
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uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
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set = min(set, totalsets - 1);
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return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
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return in_motion ? group->loaded[set] : group->loading[set];
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}
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@@ -913,9 +913,9 @@ SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction dire
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NewVehicleResolver(&object, engine, v);
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group = Resolve(GetVehicleSpriteGroup(engine, v), &object);
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if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
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if (group == NULL || group->GetNumResults() == 0) return 0;
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return group->g.result.sprite + (direction % group->g.result.num_sprites);
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return group->GetResult() + (direction % group->GetNumResults());
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}
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@@ -936,11 +936,11 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi
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const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
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group = Resolve(group, &object);
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if (group == NULL || group->type != SGT_RESULT || group->g.result.num_sprites == 0) return 0;
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if (group == NULL || group->GetNumResults() == 0) return 0;
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if (v == NULL) return group->g.result.sprite;
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if (v == NULL) return group->GetResult();
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return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->state % group->g.result.num_sprites));
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return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
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}
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@@ -976,9 +976,9 @@ uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, Eng
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object.callback_param2 = param2;
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group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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if (group == NULL) return CALLBACK_FAILED;
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return group->g.callback.result;
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return group->GetCallbackResult();
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}
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/**
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@@ -1005,9 +1005,9 @@ uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param
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object.u.vehicle.parent = parent;
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group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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if (group == NULL) return CALLBACK_FAILED;
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return group->g.callback.result;
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return group->GetCallbackResult();
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}
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