(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.

This commit is contained in:
rubidium
2008-05-09 09:29:27 +00:00
parent 486172e07f
commit f438700402
16 changed files with 25 additions and 25 deletions

View File

@@ -655,7 +655,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
break;
} break;
case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */
case WE_TICK: /* Handle the visual 'clicking' of the buttons */
if (diffic_d->timeout != 0) {
diffic_d->timeout--;
if (diffic_d->timeout == 0) diffic_d->clicked_button = NO_SETTINGS_BUTTON;