(svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes

This commit is contained in:
tron
2006-03-06 13:11:08 +00:00
parent d793292778
commit f3fb21c96c
6 changed files with 79 additions and 62 deletions

View File

@@ -73,11 +73,6 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
return true;
}
uint GetRoadBitsByTile(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
return (byte)(r | (r >> 8));
}
/** Delete a piece of road.
* @param x,y tile coordinates for road construction
@@ -158,30 +153,33 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (GetRoadType(ti.tile)) {
case ROAD_NORMAL: {
byte c = pieces, t2;
RoadBits present = GetRoadBits(ti.tile);
RoadBits c = pieces;
if (ti.tileh != 0 && (ti.map5 == ROAD_Y || ti.map5 == ROAD_X)) {
if (ti.tileh != 0 && (present == ROAD_Y || present == ROAD_X)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
// limit the bits to delete to the existing bits.
if ((c &= ti.map5) == 0) goto return_error;
c &= present;
if (c == 0) goto return_error;
// calculate the cost
t2 = c;
cost = 0;
do {
if (t2 & 1) cost += _price.remove_road;
} while (t2 >>= 1);
if (c & ROAD_NW) cost += _price.remove_road;
if (c & ROAD_SW) cost += _price.remove_road;
if (c & ROAD_SE) cost += _price.remove_road;
if (c & ROAD_NE) cost += _price.remove_road;
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
_m[tile].m5 ^= c;
if (GetRoadBits(tile) == 0) {
present ^= c;
if (present == 0) {
DoClearSquare(tile);
} else {
SetRoadBits(tile, present);
MarkTileDirtyByTile(tile);
}
}
@@ -248,10 +246,10 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
};
static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing)
{
if (!IsSteepTileh(tileh)) {
byte road_bits = *pieces | existing;
RoadBits road_bits = *pieces | existing;
// no special foundation
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
@@ -266,11 +264,11 @@ static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
}
// partly leveled up tile, only if there's no road on that tile
if (!existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) {
// force full pieces.
*pieces |= (*pieces & 0xC) >> 2;
*pieces |= (*pieces & 0x3) << 2;
return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
return (*pieces == ROAD_X || *pieces == ROAD_Y) ? _price.terraform : CMD_ERROR;
}
}
return CMD_ERROR;
@@ -285,14 +283,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
byte pieces = (byte)p1, existing = 0;
RoadBits existing = 0;
RoadBits pieces;
TileIndex tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
pieces = p1;
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
@@ -302,16 +302,16 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
switch (ti.type) {
case MP_STREET:
switch (GetRoadType(ti.tile)) {
switch (GetRoadType(tile)) {
case ROAD_NORMAL:
if ((GetRoadBits(ti.tile) & pieces) == pieces) {
existing = GetRoadBits(tile);
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
existing = ti.map5;
break;
case ROAD_CROSSING:
if (pieces != GetCrossingRoadBits(ti.tile)) { // XXX is this correct?
if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
return_cmd_error(STR_1007_ALREADY_BUILT);
}
goto do_clear;
@@ -363,7 +363,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if ((ti.map5 & 0xC0) != 0xC0) goto do_clear;
/* only allow roads pertendicular to bridge */
if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
if (((pieces & ROAD_Y) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear;
/* check if clear land under bridge */
if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */
@@ -396,26 +396,23 @@ do_clear:;
if (cost && (!_patches.build_on_slopes || _is_old_ai_player))
return CMD_ERROR;
if (ti.type != MP_STREET || GetRoadType(ti.tile) != ROAD_NORMAL) {
cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
} else {
if (ti.type == MP_STREET && GetRoadType(tile) == ROAD_NORMAL) {
// Don't put the pieces that already exist
pieces &= ~ti.map5;
pieces &= ComplementRoadBits(existing);
} else {
cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
{
byte t = pieces;
while (t) {
if (t & 1) cost += _price.build_road;
t >>= 1;
}
}
if (pieces & ROAD_NW) cost += _price.build_road;
if (pieces & ROAD_SW) cost += _price.build_road;
if (pieces & ROAD_SE) cost += _price.build_road;
if (pieces & ROAD_NE) cost += _price.build_road;
if (flags & DC_EXEC) {
if (ti.type != MP_STREET) {
MakeRoadNormal(tile, _current_player, pieces, p2);
if (ti.type == MP_STREET) {
SetRoadBits(tile, existing | pieces);
} else {
_m[tile].m5 |= pieces;
MakeRoadNormal(tile, _current_player, pieces, p2);
}
MarkTileDirtyByTile(tile);