(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent 381b11c979
commit f3f744d36a
31 changed files with 687 additions and 294 deletions

View File

@@ -54,9 +54,7 @@ static bool _textmessage_visible = false;
/* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height */
static const Oblong _textmsg_box = {10, 30, 500, 150};
static Pixel _textmessage_backup[150 * 500]; // (height * width)
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
static uint8 _textmessage_backup[150 * 500 * 4]; // (height * width)
static inline uint GetTextMessageCount()
{
@@ -163,11 +161,7 @@ void UndrawTextMessage()
_textmessage_visible = false;
/* Put our 'shot' back to the screen */
memcpy_pitch(
_screen.dst_ptr + x + y * _screen.pitch,
_textmessage_backup,
width, height, _textmsg_box.width, _screen.pitch);
_screen.renderer->CopyFromBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
/* And make sure it is updated next time */
_video_driver->make_dirty(x, y, width, height);
@@ -227,10 +221,7 @@ void DrawTextMessage()
if (width <= 0 || height <= 0) return;
/* Make a copy of the screen as it is before painting (for undraw) */
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + x + y * _screen.pitch,
width, height, _screen.pitch, _textmsg_box.width);
_screen.renderer->CopyToBuffer(_screen.renderer->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height, _textmsg_box.width);
_cur_dpi = &_screen; // switch to _screen painting