forked from mirror/OpenTTD
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
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src/blitter/null.hpp
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30
src/blitter/null.hpp
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/* $Id$ */
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/** @file null.hpp */
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#ifndef BLITTER_NULL_HPP
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#define BLITTER_NULL_HPP
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#include "blitter.hpp"
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class Blitter_Null : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 0; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "null"; }
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};
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class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
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public:
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/* virtual */ const char *GetName() { return "null"; }
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/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
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};
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#endif /* BLITTER_NULL_HPP */
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