(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer

-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
This commit is contained in:
truelight
2007-06-12 20:24:12 +00:00
parent 381b11c979
commit f3f744d36a
31 changed files with 687 additions and 294 deletions

View File

@@ -12,16 +12,16 @@ static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const byte *src, *src_next;
Pixel8 *dst, *dst_line;
const uint8 *src, *src_next;
uint8 *dst, *dst_line;
uint offset = 0;
/* Find the offset of this zoom-level */
offset = ((const byte *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
offset = ((const uint8 *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
/* Find where to start reading in the source sprite */
src = (const byte *)bp->sprite + offset;
dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
src = (const uint8 *)bp->sprite + offset;
dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
/* Skip over the top lines in the source image */
for (int y = 0; y < bp->skip_top; y++) {