forked from mirror/OpenTTD
(svn r24134) -Add: Configurable limits for tree planting.
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@@ -59,6 +59,7 @@ Company::Company(uint16 name_1, bool is_ai)
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this->is_ai = is_ai;
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this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
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this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
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this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
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for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
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InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
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@@ -260,6 +261,7 @@ void UpdateLandscapingLimits()
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FOR_ALL_COMPANIES(c) {
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c->terraform_limit = min(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint32)_settings_game.construction.terraform_frame_burst << 16);
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c->clear_limit = min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16);
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c->tree_limit = min(c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint32)_settings_game.construction.tree_frame_burst << 16);
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}
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}
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