(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.

This commit is contained in:
Darkvater
2006-01-31 22:16:15 +00:00
parent 9d07426a29
commit f2448ebfd4
8 changed files with 40 additions and 40 deletions

View File

@@ -74,12 +74,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
Player *player;
Packet *p;
byte active = 0;
FOR_ALL_PLAYERS(player) {
if (player->is_active)
active++;
}
byte active = ActivePlayerCount();
if (active == 0) {
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
@@ -214,15 +209,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
Packet *p;
const NetworkClientState *new_cs;
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH) return;
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
/* increment spectator; defer company addition for when player is actually created */
if (ci->client_playas == OWNER_SPECTATOR) _network_game_info.spectators_on++;
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
NetworkSend_uint16(p, cs->index);
@@ -615,13 +607,13 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
// join another company does not affect these values
switch (playas) {
case 0: /* New company */
if (_network_game_info.companies_on >= _network_game_info.companies_max) {
if (ActivePlayerCount() >= _network_game_info.companies_max) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}
break;
case OWNER_SPECTATOR: /* Spectator */
if (_network_game_info.spectators_on >= _network_game_info.spectators_max) {
if (NetworkSpectatorCount() >= _network_game_info.spectators_max) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL);
return;
}