forked from mirror/OpenTTD
a258833
fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.
Instead just mark the window for redraw.
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@@ -1942,7 +1942,7 @@ static void LoadUnloadVehicle(Vehicle *front)
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if (dirty_station) {
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st->MarkTilesDirty(true);
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SetWindowDirty(WC_STATION_VIEW, st->index);
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InvalidateWindowData(WC_STATION_LIST, st->owner);
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SetWindowDirty(WC_STATION_LIST, st->owner);
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}
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}
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