Feature: Region-based pathfinder for ships (#10543)

This commit is contained in:
Kuhnovic
2024-01-08 20:29:05 +01:00
committed by GitHub
parent 9a7c4dda52
commit f1e999ec59
18 changed files with 1075 additions and 136 deletions

View File

@@ -39,6 +39,7 @@
#include "industry.h"
#include "water_cmd.h"
#include "landscape_cmd.h"
#include "pathfinder/water_regions.h"
#include "table/strings.h"
@@ -133,6 +134,9 @@ CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis)
}
if (flags & DC_EXEC) {
InvalidateWaterRegion(tile);
InvalidateWaterRegion(tile2);
Depot *depot = new Depot(tile);
depot->build_date = TimerGameCalendar::date;
@@ -243,6 +247,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o)
/* Zero map array and terminate animation */
DoClearSquare(tile);
InvalidateWaterRegion(tile);
/* Maybe change to water */
switch (wc) {
@@ -340,6 +345,10 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
}
if (flags & DC_EXEC) {
InvalidateWaterRegion(tile);
InvalidateWaterRegion(tile + delta);
InvalidateWaterRegion(tile - delta);
/* Update company infrastructure counts. */
Company *c = Company::GetIfValid(_current_company);
if (c != nullptr) {
@@ -482,6 +491,8 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
if (!water) cost.AddCost(ret);
if (flags & DC_EXEC) {
InvalidateWaterRegion(current_tile);
if (IsTileType(current_tile, MP_WATER) && IsCanal(current_tile)) {
Owner owner = GetTileOwner(current_tile);
if (Company::IsValidID(owner)) {
@@ -529,8 +540,11 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
}
}
static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags)
{
if (flags & DC_EXEC) InvalidateWaterRegion(tile);
switch (GetWaterTileType(tile)) {
case WATER_TILE_CLEAR: {
if (flags & DC_NO_WATER) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
@@ -1161,6 +1175,8 @@ void DoFloodTile(TileIndex target)
}
if (flooded) {
InvalidateWaterRegion(target);
/* Mark surrounding canal tiles dirty too to avoid glitches */
MarkCanalsAndRiversAroundDirty(target);