Codechange: [Network] Use std::string for NetworkGameInfo

This commit is contained in:
rubidium42
2021-05-06 16:19:00 +02:00
committed by rubidium42
parent cb89d22cf2
commit f1dfa661a1
6 changed files with 32 additions and 32 deletions

View File

@@ -112,7 +112,7 @@ bool IsNetworkCompatibleVersion(const char *other)
void CheckGameCompatibility(NetworkGameInfo &ngi)
{
/* Check if we are allowed on this server based on the revision-check. */
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision.c_str());
ngi.compatible = ngi.version_compatible;
/* Check if we have all the GRFs on the client-system too. */
@@ -138,8 +138,8 @@ void FillStaticNetworkServerGameInfo()
_network_game_info.dedicated = _network_dedicated;
_network_game_info.grfconfig = _grfconfig;
strecpy(_network_game_info.server_name, _settings_client.network.server_name, lastof(_network_game_info.server_name));
strecpy(_network_game_info.server_revision, GetNetworkRevisionString(), lastof(_network_game_info.server_revision));
_network_game_info.server_name = _settings_client.network.server_name;
_network_game_info.server_revision = GetNetworkRevisionString();
}
/**
@@ -295,8 +295,8 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
FALLTHROUGH;
case 1:
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
p->Recv_uint8 (); // Used to contain server-lang.
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();