forked from mirror/OpenTTD
Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -112,7 +112,7 @@ bool IsNetworkCompatibleVersion(const char *other)
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void CheckGameCompatibility(NetworkGameInfo &ngi)
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{
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/* Check if we are allowed on this server based on the revision-check. */
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ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
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ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision.c_str());
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ngi.compatible = ngi.version_compatible;
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/* Check if we have all the GRFs on the client-system too. */
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@@ -138,8 +138,8 @@ void FillStaticNetworkServerGameInfo()
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_network_game_info.dedicated = _network_dedicated;
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_network_game_info.grfconfig = _grfconfig;
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strecpy(_network_game_info.server_name, _settings_client.network.server_name, lastof(_network_game_info.server_name));
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strecpy(_network_game_info.server_revision, GetNetworkRevisionString(), lastof(_network_game_info.server_revision));
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_network_game_info.server_name = _settings_client.network.server_name;
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_network_game_info.server_revision = GetNetworkRevisionString();
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}
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/**
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@@ -295,8 +295,8 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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FALLTHROUGH;
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case 1:
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p->Recv_string(info->server_name, sizeof(info->server_name));
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p->Recv_string(info->server_revision, sizeof(info->server_revision));
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info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
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info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
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p->Recv_uint8 (); // Used to contain server-lang.
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info->use_password = p->Recv_bool ();
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info->clients_max = p->Recv_uint8 ();
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