forked from mirror/OpenTTD
(svn r1098) -Fix: server without revision build doesn't care about the client's version. Also moved all revision things where it belongs (network.c)
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@@ -20,13 +20,7 @@ static byte *_langpack;
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static uint _langtab_num[32]; // Offset into langpack offs
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static uint _langtab_start[32]; // Offset into langpack offs
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#if defined(WITH_REV)
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extern const char _openttd_revision[];
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#elif defined(WITH_REV_HACK)
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const char _openttd_revision[] = WITH_REV_HACK;
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#else
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const char _openttd_revision[] = NOREV_STRING;
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#endif
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extern const char _openttd_revision[];
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typedef byte *PlayerNameGeneratorProc(byte *buffr);
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