Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.

This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
This commit is contained in:
2021-06-04 12:52:00 +01:00
committed by PeterN
parent c562b4c527
commit f1328db063
9 changed files with 3 additions and 62 deletions

View File

@@ -124,6 +124,9 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
*/
/* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (!group->loaded.empty()) return group->loaded[0];
if (!group->loading.empty()) return group->loading[0];
return nullptr;
}