forked from mirror/OpenTTD
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
This commit is contained in:
@@ -40,8 +40,6 @@ struct RoadTypeResolverObject : public ResolverObject {
|
||||
}
|
||||
}
|
||||
|
||||
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
|
||||
|
||||
GrfSpecFeature GetFeature() const override;
|
||||
uint32 GetDebugID() const override;
|
||||
};
|
||||
|
Reference in New Issue
Block a user