forked from mirror/OpenTTD
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
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@@ -83,10 +83,6 @@ VARDEF uint16 _station_tick_ctr;
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VARDEF uint32 _random_seeds[2][2];
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#ifdef PLAYER_SEED_RANDOM
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VARDEF uint32 _player_seeds[MAX_PLAYERS][2];
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#endif
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// Iterator through all towns in OnTick_Town
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VARDEF uint32 _cur_town_ctr;
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// Frequency iterator at the same place
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