(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM

This commit is contained in:
ludde
2005-07-16 12:30:03 +00:00
parent 19cb5e054a
commit f12b3a0c18
7 changed files with 0 additions and 69 deletions

View File

@@ -323,9 +323,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
// Done reading!
#ifdef PLAYER_SEED_RANDOM
int i;
#endif
Packet *p;
// XXX - Delete this when patch-settings are saved in-game
@@ -333,13 +330,6 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_END);
#ifdef PLAYER_SEED_RANDOM
// Send the player_seeds in this packet
for (i = 0; i < MAX_PLAYERS; i++) {
NetworkSend_uint32(p, _player_seeds[i][0]);
NetworkSend_uint32(p, _player_seeds[i][1]);
}
#endif
NetworkSend_Packet(p, cs);
// Set the status to DONE_MAP, no we will wait for the client