(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM

This commit is contained in:
ludde
2005-07-16 12:30:03 +00:00
parent 19cb5e054a
commit f12b3a0c18
7 changed files with 0 additions and 69 deletions

View File

@@ -487,15 +487,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
// Check if this was the last packet
if (maptype == MAP_PACKET_END) {
// We also get, very nice, the player_seeds in this packet
#ifdef PLAYER_SEED_RANDOM
int i;
for (i = 0; i < MAX_PLAYERS; i++) {
_player_seeds[i][0] = NetworkRecv_uint32(MY_CLIENT, p);
_player_seeds[i][1] = NetworkRecv_uint32(MY_CLIENT, p);
}
#endif
fclose(file_pointer);
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;