forked from mirror/OpenTTD
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
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@@ -870,7 +870,7 @@ static void StartScenario()
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if (_file_to_saveload.mode == SL_INVALID) {
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DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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_game_mode = GM_MENU;
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return;
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}
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@@ -886,7 +886,7 @@ static void StartScenario()
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if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
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LoadIntroGame();
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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}
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_settings_game.difficulty = _settings_newgame.difficulty;
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@@ -1002,7 +1002,7 @@ void SwitchToMode(SwitchMode new_mode)
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if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
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LoadIntroGame();
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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} else {
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if (_saveload_mode == SLD_LOAD_SCENARIO) {
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StartupEngines();
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@@ -1047,7 +1047,7 @@ void SwitchToMode(SwitchMode new_mode)
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DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
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} else {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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}
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break;
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}
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@@ -1055,7 +1055,7 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_MENU: // Switch to game intro menu
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LoadIntroGame();
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if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
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ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, 0, 0, true);
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ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
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BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
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}
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break;
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@@ -1064,7 +1064,7 @@ void SwitchToMode(SwitchMode new_mode)
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/* Make network saved games on pause compatible to singleplayer */
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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} else {
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DeleteWindowById(WC_SAVELOAD, 0);
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}
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@@ -1081,7 +1081,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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if (_switch_mode_errorstr != INVALID_STRING_ID) {
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ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
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ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
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}
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}
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@@ -1239,7 +1239,7 @@ static void DoAutosave()
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DEBUG(sl, 2, "Autosaving to '%s'", buf);
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if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
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ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
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ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
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}
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}
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