forked from mirror/OpenTTD
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
This commit is contained in:
7
window.c
7
window.c
@@ -1266,19 +1266,22 @@ static void HandleKeypress(uint32 key)
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we.keypress.cont = true;
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// check if we have a query string window open before allowing hotkeys
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if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL)
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if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL)
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query_open = true;
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// Call the event, start with the uppermost window.
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for(w=_last_window; w != _windows;) {
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--w;
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// if a query window is open, only call the event for certain window types
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if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_MAIN_TOOLBAR)
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if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE)
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continue;
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w->wndproc(w, &we);
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if (!we.keypress.cont)
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break;
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}
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if (we.keypress.cont)
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FindWindowById(WC_MAIN_TOOLBAR, 0)->wndproc(w, &we);
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}
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extern void UpdateTileSelection(void);
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