(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.

This commit is contained in:
Darkvater
2005-04-03 13:35:43 +00:00
parent 83d62b1aa2
commit f00d0d8ea8
2 changed files with 9 additions and 6 deletions

View File

@@ -1911,8 +1911,8 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
case 'L': ShowTerraformToolbar(); break;
default: return;
e->keypress.cont = false;
}
e->keypress.cont = false;
} break;
case WE_PLACE_OBJ: {
@@ -2397,14 +2397,14 @@ void SetupColorsAndInitialWindow(void)
// XXX: these are not done
switch(_game_mode) {
case GM_MENU:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TILE_XY(32, 32), 0);
// w = AllocateWindowDesc(&_toolb_intro_desc);
// w->flags4 &= ~WF_WHITE_BORDER_MASK;
ShowSelectGameWindow();
break;
case GM_NORMAL:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TILE_XY(32, 32), 0);
ShowVitalWindows();
@@ -2415,7 +2415,7 @@ void SetupColorsAndInitialWindow(void)
break;
case GM_EDITOR:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, 0, 0);
w = AllocateWindowDesc(&_toolb_scen_desc);