forked from mirror/OpenTTD
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
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committed by
Patric Stout
parent
3fae244f54
commit
eff2376871
@@ -34,9 +34,9 @@ enum GenerateLandscapeWidgets {
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WID_GL_START_DATE_TEXT, ///< Start year.
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WID_GL_START_DATE_UP, ///< Increase start year.
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WID_GL_SNOW_LEVEL_DOWN, ///< Decrease snow level.
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WID_GL_SNOW_LEVEL_TEXT, ///< Snow level.
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WID_GL_SNOW_LEVEL_UP, ///< Increase snow level.
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WID_GL_SNOW_COVERAGE_DOWN, ///< Decrease snow coverage.
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WID_GL_SNOW_COVERAGE_TEXT, ///< Snow coverage.
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WID_GL_SNOW_COVERAGE_UP, ///< Increase snow coverage.
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WID_GL_LANDSCAPE_PULLDOWN, ///< Dropdown 'Land generator'.
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